CurseForge · Minecraft mod
Sharpsharp Dynamic HUD Edit
A HUD editor for everything F1 hides: drag any HUD part to a new place. HUD parts that are hidden or faded out right now can be picked too. Client only.
Quick answer
Which Sharpsharp Dynamic HUD Edit release should I use?
Sharpsharp Dynamic HUD Edit sharpsharp_hudedit-1.0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sharpsharp Dynamic HUD Edit required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sharpsharp Dynamic HUD Edit sharpsharp_hudedit-1.0.1.jar need?
sharpsharp_hudedit-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sharpsharp Dynamic HUD Edit without breaking your instance.
Built for Sharpsharp Dynamic HUD Edit sharpsharp_hudedit-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sharpsharp_hudedit-1.0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sharpsharp_hudedit-1.0.1.jar. It opens that exact file at the source.
About this project
What does Sharpsharp Dynamic HUD Edit add?
A HUD editor made while building the SharpSharp RPG modpack.
It covers everything F1 hides: vanilla and modded HUD overlays, and also HUD that mods draw on their own (the Jade tooltip, FPS counters and the like).
Install it on the client only. No other mod's files are changed, and none of their code is included.
Editor
- Opening
/hudedit, or its key (unbound by default, set it in Controls).
- Moving
- Drag a box to move that HUD part. It snaps to the screen center line and edges; hold Shift while dragging to move it freely.
- Arrow keys nudge it 1 px (Shift: 10), right-click or R puts it back.
- F picks whether it slides down with the hotbar.
- Esc closes and saves.
- Picking hidden HUD parts
- While the editor is open, F1, Disappear GUI Overlay's F1 steps and CleanHUD's fading are paused, so HUD parts that are hidden or faded out right now are drawn and can be picked.
- The list on the right holds every HUD part, also ones that draw nothing at the moment (the boss bar with no boss, air bubbles out of water, Jade when no block is looked at).
- Picking one from the list shows an orange box where it was last seen, and it is moved like any other box.
- L hides the list, G shows where every hidden HUD part sits.
- Visibility
- Each HUD part can be set to Default, Always shown or Hidden, with V or the right column of the list.
- Always shown parts stay on screen even while F1, Disappear GUI Overlay or CleanHUD hide the HUD. Everything else hides as usual.
- Hidden parts are never drawn. Inside the editor they show as red boxes so they can be picked again.
- Screen size
- Moves are stored as fractions of the screen, so they stay in place when the window size or GUI scale changes.
- Settings are saved in
config/sharpsharp_hudedit.json.
HUD Slide
- Bars that follow the hotbar
- With CleanHUD, the bars above the hotbar slowly slide down into the free space while the hotbar is faded out.
- When the hotbar comes back they move up at once, so they never cover it.
Duplicate overlay text
- PlayerRevive and Item Scrapper
- The downed text and the scrap table prompt are not drawn a second time inside moved HUD parts.
- The Item Scrapper prompt is translatable and sits one line above the TACZ interact prompt.
Requirements
- Minecraft 1.20.1, Forge 47 or newer
- Client only (not needed on a server)
- All of these are optional: CleanHUD, Disappear GUI Overlay, ImmediatelyFast, PlayerRevive, Item Scrapper, TACZ
Credits
Thanks to codx (CleanHUD), roxxane (Disappear GUI Overlay), RaphiMC (ImmediatelyFast), CreativeMD (PlayerRevive), keerdm (Item Scrapper) and the TACZ team.
This is an independent add-on. It contains none of their code and does not modify their jars.
Good to know
Mods that draw their HUD in an unusual way may get a box a little larger or smaller than what you see.
This is the HUD editor that used to be part of Sharpsharp Client Tweaks. The old settings (config/sharpsharp_hudslide.json) are taken over on the first start.
Project description from CurseForge.
Pick your setup
Sharpsharp Dynamic HUD Edit by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sharpsharp Dynamic HUD Edit versions and loaders
sharpsharp_hudedit-1.0.1.jar
10 Nov 2026
sharpsharp_hudedit-1.0.0.jar
9 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.