CurseForge · Minecraft mod
TACZ Comes Alive
Expand your in-game possibilities by combining TACZ and MCA into one cohesive experience! New mechanics, new structures, and new professions await you!
Quick answer
Which TACZ Comes Alive release should I use?
TACZ Comes Alive 1.5.5 1st Release for 1.20.1 Forge targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TACZ Comes Alive required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TACZ Comes Alive 1.5.5 1st Release for 1.20.1 Forge need?
1.5.5 1st Release for 1.20.1 Forge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TACZ Comes Alive without breaking your instance.
Built for TACZ Comes Alive 1.5.5 1st Release for 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.5.5 1st Release for 1.20.1 Forge. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.5.5 1st Release for 1.20.1 Forge. It opens that exact file at the source.
About this project
What does TACZ Comes Alive add?
Welcome to the TACZ Comes Alive project page!
This mod bridges the gap between Timeless and Classic Zero and MCA Reborn, bringing firearms directly to the villagers! Now, local guards are fully equipped to handle guns, and new weapon workshops now generate across every village.
Features:
Guards and Archers:
- Guards and archers can now wield firearms — though you’ll need to hand them the weapons first!
- Giving a guard a new weapon will make them drop the one they were holding right next to you.
- If you order an armed guard to follow you, they will pick off hostile mobs along the way.
- Be careful: armed guards might shoot you by accident or if you break the peace in villages!
- If a civilian or teammate steps into the line of fire, guards will hold their fire and reposition to a safer angle.
Gunsmiths:
- Meet the Gunsmith! You can now buy ammo, weapons, attachments, and even crafting resources – though you’ll need to level up the trader first...
- This profession requires the Gun Smithing Table from TACZ.
- There is a 25% chance to discover a weapon workshop in village, stocked with everything you need to craft weapons and ammunition!
- Think they just trade? Think again! They can take care of themselves now – if you put a gun in their hands.
Others:
- During raids, civilians no longer scatter randomly. They now hide in shelters and stay out of the crossfire!
- Gunfire within a 35-block radius panics civilians. However, attaching a suppressor shrinks the panic radius down to just 7 blocks!
- During panic, civilians flee away from the center of the gunfire rather than running right into it.
- During sleep, guards and archers will now automatically unequip all their gear so they no longer sleep holding weapons.
- During evening gatherings, they also put their weapons away – though that doesn’t mean they aren't ready to fire if trouble starts.
Having problems with the mod or found a bug?
Please report it in the #errors channel on my Discord server!
You are free to use this bridge anywhere, but selling it or claiming it as your own is strictly prohibited!
If you use this bridge on your public server or in a video, I’d love to know and hear your thoughts!
Project description from CurseForge.
Pick your setup
TACZ Comes Alive by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TACZ Comes Alive versions and loaders
1.5.5 1st Release for 1.20.1 Forge
mca-tacz-bridge-1.20.1-1.5.5-release.jar
9 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.