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CurseForge · Minecraft mod

Tinkers' Quenching

Heat Tinkers' Construct tools and quench them in water or molten fluids for permanent stat bonuses, slots and modifiers. Quenches can shatter or damage a tool. Tempering makes later quenches safer.

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Quick answer

Which Tinkers' Quenching release should I use?

Updated today
beta file tinkers_quenching-0.4.5.jar
Game version 1.20.1
Loader Forge

Tinkers' Quenching tinkers_quenching-0.4.5.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Tinkers' Quenching required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Tinkers' Quenching tinkers_quenching-0.4.5.jar need?

tinkers_quenching-0.4.5.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Tinkers' Quenching without breaking your instance.

Built for Tinkers' Quenching tinkers_quenching-0.4.5.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tinkers_quenching-0.4.5.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tinkers_quenching-0.4.5.jar. It opens that exact file at the source.

About this project

What does Tinkers' Quenching add?

Tinkers Quenching

Heat a Tinkers' Construct tool until it glows, then plunge it into water or molten fluid. The metal hardens, and the tool comes out stronger, damaged, or in pieces.

How it works

  1. Heat. Sneak and right-click a lit campfire, furnace, lava cauldron or magma block with a metal-headed tool, or put the tool in a melter or smeltery. It glows red hot for 15 seconds.
  2. Quench. Right-click water, a water cauldron or a molten fluid while the tool glows, or drop it in. Water blocks and cauldron levels are used up.
  3. Roll. The tool shatters, takes damage, or hardens. A hardened tool gains a permanent stat bonus, an extra modifier slot, or a Tinkers' modifier. Every quench on the same tool raises the risk of the next one.

Every quench that grants something also takes a slice off the tool's maximum durability.

Choose what you quench for

Sneak and right-click the air with a tool (or bind the Cycle quench pick key) to pick what its next quench grants. A pick is honoured exactly and is never re-rolled. Picks spend the tool's integrity, which tempering refills.

Quenching fluids

Plain water offers no protection. Richer fluids lower the shatter chance:

Tier Fluids Shatter chance
1 earth slime, sky slime, honey, molten clay -15%
2 venom, molten glass, liquid soul, molten obsidian -30%
3 ender slime, ichor, blazing blood -50%
4 Fast Speed Oil (smeltery alloy, never found in the world) -70%

Molten fluids burn dropped items, so quench in them by right-clicking with the tool in hand.

Tempering

Heat a tool and let it cool on its own, in your hand, your pack or on the ground. Each temper level lowers shatter and damage chance on later quenches and refunds some of the durability quenching took. Five levels per tool.

Mastery

A tool's quench count raises it through Novice, Apprentice, Journeyman, Artisan and Master. Each tier raises the reward cap, makes bonuses larger, and unlocks bonuses a lower tier cannot reach.

Salvage

A shatter usually hands the head part straight back. When it does not, you get some of the head's material, always worth less than the head itself.

Also included

  • Quenchers' Construct Guide, an in-game book covering all of the above. Shapeless: book + one Carbon Rich Iron.
  • Carbon Rich Iron: four coal or charcoal and one iron ingot. Melts into molten steel.
  • Fast Speed Oil and Oil Base, two new smeltery fluids.
  • Eight advancements, from Red Hot to Master Smith.
  • Ammo (arrows, shurikens) quenches as a whole stack with its own rules.

Configuration

Everything is in the config: risk curves, reward pools, fluid tiers, mastery ladder, salvage, tempering, and three global dials for scaling risk, reward size and reward count in one edit. Changes need a game restart.

Other Tinkers addons

Tools from these addons are already sorted into the right reward categories: Tinkers' Katanas, Tinker's Things, Construct's Arsenal, Tinkers' Battle Spades, Tinkers' Bags, Tinkers' Wands, Tinkers Weaponry, Tinkers Ingenuity, NetherTinkersCompat and AdditionalWeaponry. None of them is required.

Any other mod's tools can be added with a small datapack of item tags. Check on the website for the template.

Art done by: Xenon372

Project description from CurseForge.

Pick your setup

Tinkers' Quenching by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Tinkers' Quenching versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.