Back to mods
Chronicle Caravans project artwork

CurseForge · Minecraft mod

Chronicle Caravans

Living trade caravans travel between the milestones you place and follow the roads you build. Trade regional goods, earn reputation, defend them from bandits.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Chronicle Caravans release should I use?

Updated today
Latest stable file Chronicle Caravans 1.4.1 (NeoForge 26.3)
Game version 26.3
Loader NeoForge

Chronicle Caravans 1.4.1 (NeoForge 26.3) targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Chronicle Caravans required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Chronicle Caravans 1.4.1 (NeoForge 26.3) need?

Chronicle Caravans 1.4.1 (NeoForge 26.3). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Chronicle Caravans without breaking your instance.

Built for Chronicle Caravans 1.4.1 (NeoForge 26.3). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Chronicle Caravans 1.4.1 (NeoForge 26.3). It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Chronicle Caravans 1.4.1 (NeoForge 26.3). It opens that exact file at the source.

About this project

What does Chronicle Caravans add?

Your roads finally lead somewhere.

Place a Caravan Milestone at your base. A few minutes later, a caravan appears on the horizon: a caravan master leading a draft llama hitched to a covered wagon, pack llamas trailing behind, loaded with goods from a far-away region. It walks to your milestone, halts to trade, then sets off for the next one.

Placing your first milestone also unlocks the mod's other recipes in your recipe book: the atlas, the inn sign, the loading dock, the trading post, the hitching post and the relay charter.

Place a second milestone, build a road between the two, and you have a trade route: caravans follow your road, and move faster on it.

✦ A real caravan

  • A covered wagon with spoked wheels that roll as it moves, cargo crates and barrels, and a lantern glowing at the front.
  • The canopy takes the colour of the caravan's home region: you can tell where it comes from before it arrives.
  • The whole train walks in the master's footsteps: it stays on your roads around corners and up slopes.
  • The wagon is solid, stays on the ground, and the train no longer jumps around when attacked.
  • Right-click the master or the wagon to open the caravan interface, a hand-drawn trader's ledger: Market (one click to buy, shift-click to buy all), Requests, Freight, Services and Guild.

✦ A guide in the style of Create's Ponder

Hold [W] over the Caravan Milestone, a Parcel, a Loading Dock or a Trading Post in your inventory: twelve animated 3D scenes show how everything works, with text bubbles and a timeline. Turn the scene, zoom in, replay. Or type /caravanguide.

✦ Villages come alive

Every village bell is a caravan stop: caravans travel between villages on their own, with no milestone to build. Village paths are already roads, so they follow them from one village to the next. Your milestones join the same network.

✦ Milestones and roads

  • Caravan Milestone: lantern + emerald + 3 stone bricks. A lit stone marker, and a stop for every caravan. Right-click it to see when the next one is due.
  • Two milestones within 320 blocks are linked: caravans travel from one to the other.
  • Caravans prefer roads (dirt path, cobblestone, stone bricks, planks, gravel and more) and walk 30% faster on them. Any block can become a road with the chroniclecaravans:roads block tag.
  • In a hurry? Use an Emerald Block on a milestone to hire a caravan right away.
  • Broken, a milestone gives back its lantern; with Silk Touch you keep it, schedule included.
  • Caravans travel from stop to stop instead of popping up everywhere: a waiting stop gets a free caravan nearby before a new one is ever created.

✦ Road crews, escorts and inns

  • Road crews: from a stop, pay builders who lay the road to the next stop for you — dirt path, plank bridges over rivers, trees cleared.
  • Escorts: hire guards who walk with a caravan and fight off monsters and bandits.
  • Inns: put up an Inn Sign near a bed. At nightfall caravans come to your inn: the master parks his train off the road (or at a hitching post), walks in and sleeps in a bed, safe from bandits. In the morning he walks back to his train and pays you.
  • Relays: use a Relay Charter on a milestone to upgrade it, up to tier 4. Place a Hitching Post around it for each extra caravan: when the main spot is taken, the next caravan parks its train at a post, ties its llama and walks to the milestone. A tier 4 relay hosts four caravans at once, and they come much more often. The milestone grows a gold collar and guild pennants.

✦ A living world

  • Supply and demand: sell a lot of one good and the caravans pay less for it, buy a lot and prices rise; the market calms down day after day. Every region has its news of the day: a shortage paid 50% more, a surplus sold 25% cheaper.
  • Weather: rain slows the caravans; in a thunderstorm, or at night far from any inn, they make camp beside the road around a campfire.
  • Freight: from the Freight tab of a halted caravan, send a parcel to any stop of the network. It waits at the milestone, leaves with the next caravan going its way (you see the packages tied on the wagon's roof), travels from stop to stop over several legs if needed, and lands in a chest or a dock at its destination.

✦ Automation for the engineers

  • Loading Dock: name it after a stop with an anvil, fill it (hoppers welcome) with goods and a few emeralds: the next caravan ships it all there. An unnamed dock receives the deliveries, and a hopper below empties it. Build real supply chains between your bases!
  • Trading Post: a market stall that trades on its own with the caravans halting nearby: it sells them what they ask for from its stock, then buys what its orders show. Hoppers in and out, a comparator reads the takings, redstone pauses it.
  • Redstone milestones: a comparator next to a milestone reads 15 while a caravan halts there and 1 to 7 while one is coming. A redstone pulse calls a caravan, paid with an emerald block from the chest beside it.
  • Docks and trading posts work with the pipes and funnels of other mods.

✦ The Caravan Atlas

A parchment map of the stops, inns and trade routes around you. Rename your milestones and your roads; cartographers also see the caravans on the move.

✦ Goods from eight regions

Dunes, Frostlands, Jungle, Highlands, Coast, Marshes, Woodlands, Steppe: every caravan carries a dozen specialities of its home region in real quantities, barters, requests (goods it pays emeralds for) and treasures: max-level enchanted books, tridents, totems, sniffer eggs… It never comes from the kind of place it is visiting.

✦ The caravan guilds and their skill tree

Trade with caravans, host them, protect them and build roads: you gain guild levels that unlock rarer goods, and skill points to spend in three branches — Trader, Protector and Builder (12 skills). Your title tells what you do: Peddler, Merchant Prince, Road Warden, Master Builder… Attack a caravan and the guilds remember.

✦ Ambushes

While you are near a caravan, bandits may attack it. Defeat them all and the caravan master leaves you emeralds and a gift from its region.

✦ Made for servers and modpacks

  • Every feature has its own switch or dial in config/chroniclecaravans-common.toml: time between visits, number of caravans and llamas, how often new caravans appear, road bonus, ambush chance, reputation, chat messages, weather, market, freight, trading posts, redstone.
  • Light on performance: a few caravans at a time, nothing runs when no milestone exists.
  • Commands for admins and creators: /caravans summon [region], /caravans ambush, /caravans atlas, /caravans reputation <player> <xp>.
  • English and French.

Forge 1.20.1 · Forge 1.21.1 · NeoForge 1.21.1 · NeoForge 26.3. Install on both the client and the server.

Feel free to include it in any modpack.

Project description from CurseForge.

Pick your setup

Chronicle Caravans by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Chronicle Caravans versions and loaders

34 of 34 releases match

Looking for an older file? The official CurseForge project page is in Resources.