CurseForge · Minecraft mod
Dungeon Totems
Totems of Undying that still save your life, but leave a curse behind: lost hearts, a zombie body, a rampage, a melon diet and more. Evokers drop them.
Quick answer
Which Dungeon Totems release should I use?
Dungeon Totems v0.12.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Dungeon Totems required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dungeon Totems v0.12.0 need?
Dungeon Totems v0.12.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Dungeon Totems without breaking your instance.
Built for Dungeon Totems v0.12.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Dungeon Totems v0.12.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Dungeon Totems v0.12.0. It opens that exact file at the source.
About this project
What does Dungeon Totems add?
This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.
What it does
Dungeon Totems adds Totems of Undying that still save your life, but curse you for carrying them. Each one pops just like the vanilla totem: you stay alive on half a heart with Regeneration, Absorption and Fire Resistance (the Void, Feather and Boom Totems skip Fire Resistance).
| Totem | While held | After it saves you | |
|---|---|---|---|
| Totem of Weakness | Weakness | Weakness for 4 minutes | |
| Totem of Fatigue | Mining Fatigue | Mining Fatigue for 4 minutes | |
| Totem of Heartbreak | 3 fewer hearts | 3 fewer hearts for 4 minutes | |
| Totem of Hunger | Hunger | Hunger for 4 minutes | |
| Totem of Slowness | Slowness | Slowness for 4 minutes | |
| Totem of Rage | Hit something every 60 seconds, or take damage until you do | Rage II for 5 minutes: every 40 seconds | |
| Totem of Loneliness | Give a gift every 60 seconds, or take damage until you do | Lonely II for 5 minutes: every 40 seconds | |
| Totem of Pacifism | Hurt anything and it breaks, taking your life and giving it back | Vow of Peace for 4 minutes | |
| Totem of Melon Diet | Eat anything but melon and it breaks, taking your life and giving it back | Melon Diet for 10 minutes | |
| Totem of Restraint | Open a chest, barrel or ender chest and it breaks, taking your life and giving it back | Restrained for 4 minutes | |
| Totem of Breathlessness | You lose air even on land, and start to drown | Breathless for 4 minutes | |
| Totem of Insomnia | Phantoms hunt you at night, and sometimes by day | Insomnia for 4 minutes | |
| Totem of Blindness | Blindness for 30 seconds | ||
| Totem of Morphing | For 30 seconds you become a random animal, with its size, speed, health, attacks and moves. Monsters leave you alone. See Morphing below | ||
| Totem of Zombification | You become a zombie, and iron and snow golems hunt you. Get Weakness, then eat a golden apple within 10 minutes, like curing a zombie villager, or die | ||
| Void Totem | Only saves you from the void. It teleports you like a chorus fruit, onto ground near where you fell. In Dungeon Train it puts you back on the train | ||
| Feather Totem | Only saves you from falling | ||
| Boom Totem | Only saves you from explosions | ||
| Fire Totem | Only saves you from fire and lava |
- Evokers drop them. An evoker drops one at random instead of the vanilla Totem of Undying. Its emeralds are unchanged.
- Hold it in either hand. A vanilla totem in hand is used first.
- Let go and it ends. A held curse comes off when you put the totem away. Rage and Loneliness stay for another minute.
- After a save, a curse can't kill you. A broken rule, a missed timer or drowning on land leaves you on half a heart and starts that curse over. Curses from a save come back after you respawn.
- Watch the border. Rage and Loneliness count down on their effect box's border, which flashes when time is up.
- Melon means melon. Other food doesn't fill you while you're on the Melon Diet.
- Milk won't save you. It doesn't lift the Morphed, Zombified or Rage curses.
- Gifts. Trading with a villager, food a villager picks up, or a gift to a Player Mob all count for Loneliness.
Morphing
The Totem of Morphing turns you into one of 42 mobs, seen in third person. Where you die decides the pool:
- On land or in the air: cows, pigs, sheep, chickens, rabbits, foxes, goats, llamas, pandas, polar bears, wolves, horses, donkeys, mules, cats, ocelots, mooshrooms, frogs, turtles, armadillos, camels, sniffers, snow golems, undead horses, iron golems, bees, parrots, bats and allays. Some are much rarer than others.
- Underwater: cod, salmon, tropical fish, pufferfish, squid, glow squid, dolphins, axolotls and tadpoles. Water forms dry out on land.
- In lava: a strider, which walks on lava, or a zombified piglin, whom other zombified piglins treat as one of the pack.
Each form moves and fights like its mob. Goats ram, iron golems throw, bees sting once, llamas spit and frogs eat small slimes with their tongue. Horses gallop and jump high, camels can't jump, and cats take no fall damage. Bees, parrots, bats and allays fly; chickens flutter down.
Right-click with an empty hand for the animal's own move: chickens lay eggs, armadillos roll into their shell, camels dash, cats sit, bats hang, frogs croak, sniffers dig up seeds, snow golems throw snowballs, turtles lay eggs on sand, parrots imitate, axolotls play dead, pufferfish puff up, squid ink and dolphins leap. Creepers keep away from a cat, a dolphin speeds up nearby swimmers, and a mooshroom can be milked for stew.
Setup
- NeoForge 1.21.1.
- Install it on both the server and every client. The client draws the morph forms.
- No config. Datapacks can change which totems evokers drop (item tag
dungeontotems:evoker_totems) and which animals you can turn into and how often (data mapdungeontotems:morph_forms). - It only talks to your own game: the server tells nearby players when a totem pops or someone changes form. Nothing is sent anywhere else.
Licence
PolyForm Shield 1.0.0. Source: GitHub.
Project description from CurseForge.
Pick your setup
Dungeon Totems by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dungeon Totems versions and loaders
Dungeon Totems v0.12.0
dungeontotems-neoforge-0.12.0.jar
13 Nov 2026
Dungeon Totems v0.11.0
dungeontotems-neoforge-0.11.0.jar
13 Nov 2026
Dungeon Totems v0.10.0
dungeontotems-neoforge-0.10.0.jar
13 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.