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Guards Guns project artwork

CurseForge · Minecraft mod

Guards Guns

Bored of your guards always dying the raids, give them guns and make the difference. Remember No Pillagers

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Guards Guns release should I use?

Updated today
Latest stable file Guard Guns 1.0.1
Game version 1.21.1
Loader NeoForge

Guards Guns Guard Guns 1.0.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Guards Guns required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Guards Guns Guard Guns 1.0.1 need?

Guard Guns 1.0.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Guard Villagers, [TaCZ] Timeless and Classics Zero Guns first. We found matching files for this game-version and loader setup.

Guard Villagers Needed by Guards Guns Guard Guns 1.0.1
required
Matching file found Matched file: guardvillagers-2.4.12-1.21.1.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Guards Guns without breaking your instance.

Built for Guards Guns Guard Guns 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Guard Guns 1.0.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Guard Villagers, [TaCZ] Timeless and Classics Zero Guns first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Guard Guns 1.0.1. It opens that exact file at the source.

About this project

What does Guards Guns add?

minecraft_title

GUARD GUNS

Mod focused on Implementing a compatibility and functions of guards with Tacz Mod.

What this adds:

  • Compatibily with Guards mod with TacZ allowing guards to use any weapon and custom weapons from the mod.
  • A new Inventory Slot for Ammo Boxes, Guards stores and uses their ammo there.
  • A fully Configurable mod (still not possible to configure ingame yet).
  • Guards spawning naturally with guns.
  • Guards ammo refill in nearby Ammo Storages blocks.
  • and maybe more functions on the future.

Requires:

  • TacZ 1.2.0+
  • Guards 2.4.12+

Config:

  • WEAPON_WEIGHTS: Weighted pool system used for choose the weapons which the guards spawns with. Entries works with '<modid:gun_id>=<weight>' example: "tacz:ak47=50", "tacz:m4a1=30".
  • AMMO_MODE: Behavior of the ammo in guards. INFINITEAMMO the guard mag never runs out. INFINITEMAGS the mag run out but they are infinite. NORMAL normal behavior they use the ammo they spawn with and search for more in storages when low, default.
  • AMMO_FILL_PERCENT: How % full is the ammo box that guards spawn with.
  • AMMO_BOX_LEVEL: The Kind of ammo box the guards spawn with 0= iron, 1= gold, 2= diamond.
  • REFILL_AMMO: true by default controls if guards refill their ammo on storages. Data: if you give them the wrong ammo type they will exchange their ammo with one they can use in the ammo storage.
  • REFILL_THRESHOLD_PERCENT: % of how fill is they ammo box to execute the ammo refilling.
  • REFILL_AT_NIGHT: true by default, this execute the ammo refilling during night if before mentioned conditions are met.
  • REFILL_COOLDOWN_SECONDS: Cooldown in seconds if ammo refills fails to retry again the ammo searching in nearby storages.
  • DEFAULT_ACCURACY_MULTIPLIER: Global gun Inaccuracy multiplier 1.0 = normal aim. Above 1.0 worse aim. Under 1.0 better aim.
  • ACCURACY_OVERRIDES: Gun Inaccuracy multiplier per gun type: Known TaCZ types: rifle, smg, pistol, sniper, shotgun, mg, rpg. follows same logic as global aim example: "sniper=0.4"(better aim), "pistol=2.0"(worse aim)
  • FRIENDLY_FIRE: true by default, prevents guards from damaging other allied mobs like villagers, other guards or protected mobs(affected by GuardMod config)

-# The reason i made this mod is bc pillager gun mod port didn't allowed guard to use guns, then I remembered, hey i can Code in java then made this mod due that XD

Credits to TacZ dev team for making their wonderful mod, Guards devs for keeping that mod and more important to the creator of Pillager Gun mod, the idea of this mod born thanks to that mod.

Project description from CurseForge.

Pick your setup

Guards Guns by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Guards Guns versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.