CurseForge · Minecraft mod
ArchitectureCraft: Renovated
A 1.12.2 continuation of ArchitectureCraft: Bugfixes, a refreshed UI, rebuilt rendering, enhanced shader support, and many new shapes to decorate your builds with.
Quick answer
Which ArchitectureCraft: Renovated release should I use?
ArchitectureCraft: Renovated architecturecraft-renovated.3.108-0.4 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is ArchitectureCraft: Renovated required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ArchitectureCraft: Renovated architecturecraft-renovated.3.108-0.4 need?
architecturecraft-renovated.3.108-0.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add ArchitectureCraft: Renovated without breaking your instance.
Built for ArchitectureCraft: Renovated architecturecraft-renovated.3.108-0.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use architecturecraft-renovated.3.108-0.4. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside architecturecraft-renovated.3.108-0.4. It opens that exact file at the source.
About this project
What does ArchitectureCraft: Renovated add?
Keeping the sawbench turning. This fork is kept by one person, standing on other people's shoulders: the original ArchitectureCraft by Greg Ewing, the 1.12 port by the TridentMC contributors, and others. The siding, wall, fence and wedge sets, the menus and the packaging are what the evenings go into now.
If it has saved you a wall, a roof or an entire cathedral, you can keep the tea coffee flowing here:
ArchitectureCraft: Renovated is a 1.12.2 continuation of TridentMC's ArchitectureCraft. The sawbench turns a block into architectural shapes that keep its material, and this fork adds to that set with many more features including improved rendering, shader support, improved shape collision, new UI, bugfixes, and much more! Here are some:
Roofing. Nine slope families (A, B and C, in 1x2, 1x3 and 1x4 runs), each as start, middle and end pieces that interlock, plus self-emissive versions of all nine, a Glow Roof Tile, Glow Square and Glow Slab, an Angled Roof Ridge and a Double Roof Tile. Slopes collide as eight slices, so you walk up them smoothly.
Corner wedges. Nine pieces in the same three families, each cut from one corner pyramid: the base band fills the block, the bands above shrink toward the apex, and the apex sits on the top corner of the tip block, so a set joins into one straight hip. Glow duplicates included.
Wall and fence. A connection-driven wall: a slim core for straight runs, a full post at corners, T junctions and crossings, with collision that follows the visible arms. A fence built the vanilla way: 4x16x4 post, rails to every connected side, 1.5-block collision so it cannot be jumped, and no cladding.
Walls and interiors. Siding: the roof tile and the nine slopes mounted upright, with the grain turned so the material does not read sideways. Paneling: a 3 px panel flush with the block boundary, cladding on the room-facing side. Double Siding: a full block split down the middle, one half taking the cladding material. A GregTech plaque with a 2 px plate.
Rendering and behaviour. Seams are dropped between translucent shapes, light opacity follows how much of the block a shape fills, shader packs no longer double-light custom geometry, placement previews are stable, and shapes sound like the material they were cut from. Mobs path around fences and walls.
Requirements. Minecraft 1.12.2, Forge 14.23.4.2747 or newer (built against 14.23.5.2860), Java 8. Cleanroom 0.7.x works too. No dependencies: drop the jar into mods/.
On AI assistance. The upstream code is entirely human-written. The fork's own additions - the shape families from 117 upward, their placement and collision logic, the sawbench pages and the tooling - were written with assistance from DeepSeek V4.1 Flash in OpenCode, working under my direction, and every change is reviewed, tested and understood by me before it ships.
Credits and licence. MIT. Original ArchitectureCraft by Greg Ewing (gcewing); 1.12 port by darkevilmac, unascribed and the TridentMC contributors; shapes 94-116 and several menu assets from GTNewHorizons' fork. See CREDITS.md in the repository. Not an official TridentMC release.
Project description from CurseForge.
Pick your setup
ArchitectureCraft: Renovated by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ArchitectureCraft: Renovated versions and loaders
architecturecraft-renovated.3.108-0.4
architecturecraft-renovated.3.108-0.4.jar
13 Nov 2026
architecturecraft-renovated.3.108-0.3.jar
13 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.