
Modrinth · Minecraft mod
TaCZ: Immersive Ballistic
An immersion mod for impact effects, compatible with TaCZ Tweaks or standalone.
Quick answer
Which TaCZ: Immersive Ballistic release should I use?
TaCZ: Immersive Ballistic 1.3 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is TaCZ: Immersive Ballistic required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does TaCZ: Immersive Ballistic 1.3 need?
1.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TaCZ: Immersive Ballistic without breaking your instance.
Built for TaCZ: Immersive Ballistic 1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3. It opens that exact file at the source.
About this project
What does TaCZ: Immersive Ballistic add?
Please report any bugs in the comments or on the TaCZ community forum; I have a thread open there.
TaCZ: Immersive Ballistic
A mod designed to enhance the visual and auditory realism of Timeless and Classics Zero (TaCZ).
Building on the framework of TaCZ Tweaks, it offers a more immersive combat experience thanks to improved responsiveness and greater interaction with the environment.
Make sure you have this mod and its
/tacz/immersive_ballisticfile on both the client and the server
Key Features
The mod focuses on adding realistic ballistic impact particles that react dynamically to the surface hit:
- Visual Effects: Dust and debris particles for dirt, sand, concrete, and organic materials.
- Impact Smoke: Subtle smoke trails and puffs upon projectile impact.
- Metal Sparks: Detailed spark effects when striking metallic surfaces.
- Extended Variety: Custom visual systems tailored to various in-game materials.
Synergy with TaCZ Tweaks
When used alongside TaCZ Tweaks, additional layers of audio immersion are unlocked:
- Atmospheric projectile sounds (Whizz and Flyby).
- Block-specific impact sound effects.
- Ricochet sounds and more.
Mod Compatibility
This mod automatically generates tags within the TaCZ files. This is the primary method for filtering and identifying blocks from other mods, ensuring that custom particles and sounds work seamlessly with third-party content.
Customization
Immersive Ballistic is customizable. Everything — particles, sounds, bullet interactions, block tags — lives in a datapack at /tacz/immersive_ballistic/ that you can freely edit or extend.
This mod is built entirely on the TaCZ Tweaks datapack format. Before creating or editing any content, you must read the TaCZ Tweaks Wiki to understand how packages, JSON files, targets, sounds, and particles work.
Adding ammo from other mods.
Open <gamedir>/config/immersive_ballistic/ammo_rules.json and add your ammo IDs to the right category:
{
"categories": {
"rifle": ["tacz:556x45", "yourmod:your_rifle_ammo"],
"sniper": ["tacz:338"],
"shotgun": ["tacz:12g"],
"hcal": ["tacz:50bmg"]
}
}
Any ammo not listed here will automatically use the generic fallback rules — so you only need to add ammo if you want it to behave like a specific category.
Excluding non-firearm ammo
Some modded weapons (bows, crossbows, flamethrowers, etc.) may fire projectiles that get picked up by the mod. To exclude them from all interactions and particles, add their ammo IDs to _ignore:
"_ignore": ["tacz_id:arrow_bolt", "tacz_id:flamethrower_fuel", "tacz:40mm"]
Disabling pierce or block breaking
Open immersive_ballistic-common.toml and set:
[bullet_interactions]
disableBreakBlocks = false # set true to disable block breaking globally
disablePierceBlocks = false # set true to disable bullet penetration globally
Applying changes in-game
After editing any config file, run both commands in order:/imball reload - wait/tacz reload
Or restart the game. Both steps are always required.
⚠️ Server + client must have identical configs and datapack files. Mismatches can cause crashes or unexpected behavior.
Full documentation
For advanced configuration, custom datapacks, and the full block tag system — see the Immersive Ballistic Guide
You are free to include this mod in your modpacks. Providing credit in the description is greatly appreciated. 😅
Project description from Modrinth.
Pick your setup
TaCZ: Immersive Ballistic by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TaCZ: Immersive Ballistic versions and loaders
1.3
immersive_ballistic-1.3.jar
23 Apr 2026
1.0
immersive_ballistic-1.0.jar
6 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.