
Modrinth · Minecraft mod
Footprint
Server-side mod to keep world size down by not saving all chunks
Quick answer
Which Footprint release should I use?
Footprint 1.0.1-beta+26.2 targets 26.2 with Fabric. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Footprint required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Footprint 1.0.1-beta+26.2 need?
1.0.1-beta+26.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Footprint without breaking your instance.
Built for Footprint 1.0.1-beta+26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1-beta+26.2. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1-beta+26.2. It opens that exact file at the source.
About this project
What does Footprint add?
Footprint
Footprint is a server-side Fabric mod to help keep your world file size manageable when players explore lots of terrain quickly, especially using Elytra.
Server admins often use (great) tools like MCA Selector to prune chunks that have only been loaded for a very short time. Footprint simply makes this process automatic by not saving those chunks in the first place.
There may be reasons you want a chunk to be saved even though it wasn't loaded for long enough, the mod also has a few config options for that.
Footprint does NOT delete chunks that have already been saved, so it will never decrease your world size. You can still prune old chunks manually.
Thanks Magistermark for a very easy to use config library.
Known Issue
In the current version, there is an issue causing duplicate entities to spawn when chunks are generated multiple times. This is being worked on.
Features
- Load the server once with the mod installed to generate the config file (
footprint_config.propertiesin your server'sconfigfolder). This config allows you to set conditions for when a chunk should be saved.- Every option is explained within the file itself.
- Restart the server to apply changes.
- Options are:
- Chunks are only saved after they've been loaded by players for a specified amount of ticks (default: 1200, which is 60 seconds). This uses the
inhabitedTimevalue tracked by the vanilla game for local difficulty. - There are a bunch of actions you can turn on/off that will cause a chunk to be saved regardless of the
inhabitedTime. Each of these can additionally specify a range of chunks around the event to also force save.- Block placed by player (default: on, range 0)
- Block broken by player (default: on, range 0). Example: to prevent players from quickly grabbing a resource from the same chunk multiple times.
- Entity hurt (default: off, because entities get hurt naturally quite often)
- Item picked up by player (default: on, range 1)
- Item dropped by player (default: on, range 1). Example: to avoid loss of items dropped while flying over new terrain.
- Chunks are only saved after they've been loaded by players for a specified amount of ticks (default: 1200, which is 60 seconds). This uses the
Disclaimer
I'm a new modder. I needed this for a server I'm working on and made it as a learning opportunity. Therefore, it could be a little messy - use with caution. Make regular backups!! (This mod may even make that easier.)
There is a bit of a tradeoff here: chunk generation causes a lot of strain on the server, and chunks that aren't saved may need to be generated again later. So this mod is helpful if world size is your main issue, and not if you're having trouble with lag!
Feel free to use the code as you please, and improvement suggestions are welcome! (-:
Project description from Modrinth.
Pick your setup
Footprint by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Footprint versions and loaders
1.0.1-beta+26.2
footprint-1.0.1-beta+26.2.jar
17 Jun 2026
1.0.1-beta+26.1
footprint-1.0.1-beta+26.1.jar
13 Apr 2026
1.0.1-beta+1.21.11
footprint-1.0.1-beta+1.21.11.jar
21 Mar 2026
1.0.0-beta+1.21.9
footprint-1.0.0-beta+1.21.9.jar
19 Dec 2025
1.0.0-beta+1.21.11
footprint-1.0.0-beta+1.21.11.jar
17 Dec 2025
1.0.0-beta+1.21.10
footprint-1.0.0-beta+1.21.10.jar
16 Oct 2025
1.0.0-beta+1.21.8
footprint-1.0.0-beta+1.21.8.jar
18 Jul 2025
1.0.0-beta+1.21.7
footprint-1.0.0-beta+1.21.7.jar
1 Jul 2025
1.0.0-beta+1.20.1
footprint-1.0.0-beta+1.20.1.jar
29 Jun 2025
1.0.0-beta+1.21.6
footprint-1.0.0-beta+1.21.6.jar
26 Jun 2025
1.0.0-beta
footprint-1.0.0-beta.jar
20 Apr 2025
Looking for an older file? The official Modrinth project page is in Resources.