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CommuMod project artwork

CurseForge · Minecraft mod

CommuMod

A community driven mod

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CommuMod release should I use?

Updated 10 years ago
Latest stable file v1.5.0
Game version 1.7.10
Loader Not required

CommuMod v1.5.0 targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is CommuMod required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does CommuMod v1.5.0 need?

v1.5.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add CommuMod without breaking your instance.

Built for CommuMod v1.5.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v1.5.0. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v1.5.0. It opens that exact file at the source.

About this project

What does CommuMod add?

Hi everyone, Endergriefer here!
I have made a small mod called CommuMod(Community Mod). It adds just two ores (right now) and a full armor and tool set for them. The superbium sword adds a couple potion effects to the user. There is a super carrot (like the super golden apple) but it has more OP effects when eaten. There is superbium TNT but I need to add a recipe for it... that will be the next update. The good thing about this is that the user (yes YOU) gets a say in what you want next. I know I don't always have the best ideas so I want to hear from you about what is wanted in the next update.
Follow @KaminoCoding

Blocks:

The two ores generated in are called Aradactite Ore and Superbium Ore. The first spawns between levels 0 and 80, while the second generates between 0 and 40. Superbium Ore drops dust which will be used in the future. Right now you just want to smelt it into superbium ingots.

Aradactite Ore:
Posted Image
Superbium Ore:
Posted Image

Planned features:

What ever you guys want (post in comments below)

Known Bugs:

Contributing:

All of my code is open source licensed under GPLv3. I encourage you to fork me on Github.

Project description from CurseForge.

Pick your setup

CommuMod by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CommuMod versions and loaders

12 of 12 releases match

Looking for an older file? The official CurseForge project page is in Resources.