CurseForge · Minecraft mod
[7 Days to Mine]
7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps. Survive in a world full of ruins, abandoned cities, and zombies.
Quick answer
Which [7 Days to Mine] release should I use?
[7 Days to Mine] sevendaystomine-1.12.2-1.0.3.2.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is [7 Days to Mine] required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does [7 Days to Mine] sevendaystomine-1.12.2-1.0.3.2.jar need?
sevendaystomine-1.12.2-1.0.3.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add [7 Days to Mine] without breaking your instance.
Built for [7 Days to Mine] sevendaystomine-1.12.2-1.0.3.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sevendaystomine-1.12.2-1.0.3.2.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sevendaystomine-1.12.2-1.0.3.2.jar. It opens that exact file at the source.
About this project
What does [7 Days to Mine] add?

7 Days to Mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps. Survive in a world full of ruins, abandoned cities, and zombies. Build bases to protect you from the hordes, utilize old technology, fix vehicles, or die.
Compatibility
The mod uses a custom main menu, sky, cloud and player renderers, and GLSL shaders, which might cause issues with other mods doing the same things. If you happen to want to use any of such mods, it is recommended to turn these features of 7 Days to Mine off in the config file (.minecraft/config/sevendaystomine.cfg).
The custom first-person gun rendering does not work properly when the Replay Mod is used.
Otherwise, the mod should be Compatible™ with most mods. There is built-in compatibility with JEI (recipes for the custom "stations" as well some bits of information).
With shaders, you have about a 50/50 chance they work. The most common issue with them is the rendering of the in-game CCTV cameras. Keep in my, that almost all shaders require that you set "customSky" in the config file to false.
Using "Bukkit-Forge" hybrids (such as Magma, CatServer) causes certain player data (thirst, infection) to not be reset. Therefore it is recommended to either not use these, or to use the /hydrate and /cure commands when a player respawns.
While the structure generation should be compatible with all mods, it is recommended to use the "Default (7D2M)" world type when possible (in server.properties use SEVENDAYS). You can also use the harder world type "Wasteland (7D2M)" (in server.properties use WASTELAND). The default Vanilla world-type was renamed to "Default (Vanilla)". Keep in mind that if you use the Vanilla world-type, vanilla villages will be generated, which are not really meant to be used with the mod.
Because of how performance-intensive the world generation can be, you might want to consider using some sort of a world pregenerator mod. If you use some of the older 1.12.2 versions (pre 1.12.2-1.0.3.0), you might be interested in the community-made DTM Integrations and [7 Days To Fix].
Special thanks to...
- princepat711 for many textures
- tild09for many textures
- Krapsy for textures
- Crazy_Jky for Chinese localization
- Nep Games for Russian localization
- Nykrdaudr for a lot of testing and many ideas
- The Fun Pimps for making 7 Days to Die
- Pylo for making MCreator, that made the original mod possible
- everyone who participated in the pre-release testing or supported me on YouTube
Project description from CurseForge.
Pick your setup
[7 Days to Mine] by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
1 loader build1.12.2
2 loader builds1.8.9
2 loader builds1.7.10
1 loader build1.7.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[7 Days to Mine] versions and loaders
sevendaystomine-1.12.2-1.0.3.2.jar
16 Jun 2024
sevendaystomine-1.12.2-1.0.3.1.jar
4 Apr 2024
sevendaystomine-1.12.2-1.0.3.0.jar
4 Apr 2024
sevendaystomine-1.16.5-2.0.0.0-beta4.jar
5 Jul 2022
sevendaystomine-1.16.5-2.0.0.0-beta3.jar
9 Apr 2022
sevendaystomine-1.16.5-2.0.0.0-beta2.jar
21 Feb 2022
sevendaystomine-1.16.5-2.0.0.0-beta1.jar
6 Feb 2022
sevendaystomine-1.12.2-1.0.2.10.jar
27 Oct 2021
sevendaystomine-1.12.2-1.0.2.9.jar
26 Jul 2021
sevendaystomine-1.12.2-1.0.2.8.jar
26 Jul 2021
sevendaystomine-1.12.2-1.0.2.7.jar
9 Jul 2021
sevendaystomine-1.12.2-1.0.2.5.jar
26 Jun 2021
Looking for an older file? The official CurseForge project page is in Resources.