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Omnifluids project artwork

CurseForge · Minecraft mod

Omnifluids

Makes every fluids placeable

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Omnifluids release should I use?

Updated 12 years ago
Latest stable file omnifluids-1.7.10-1.2.0.jar
Game version 1.7.10
Loader Not required

omnifluids-1.7.10-1.2.0.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Omnifluids required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does omnifluids-1.7.10-1.2.0.jar need?

omnifluids-1.7.10-1.2.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install CookieCore first. We found matching files for this game-version and loader setup.

CookieCore Needed by omnifluids-1.7.10-1.2.0.jar
required
Matching file found Matched file: CookieCore 1.7.10-1.4.0-11

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Omnifluids without breaking your instance.

Built for omnifluids-1.7.10-1.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use omnifluids-1.7.10-1.2.0.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install CookieCore first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside omnifluids-1.7.10-1.2.0.jar. It opens that exact file at the source.

About this project

What does Omnifluids add?

What's the point of omnifluids ?

I was playing with Forestry and I was kinda disapointed that you could not place /any/ of it's fluids, the same goes for milk in vanilla (even though MFR fixes that). So I wrote a quick, small mod that adds a block version of any fluid that doesn't have one already. It does that at the last second so don't worry, you'll still have your free haste effect by standing in MFR milk (what do you mean no one does that ?).

You can place the fluids in the world using the mod's bucket. The mod doesn't have a bucket ? You can use PlayerProxies' omnibucket ! (self-promoting *wink wink*) [http://minecraft.curseforge.com/mc-mods/222906-player-proxies]

That's it ?

Nope, There a is support for special code for specific fluids. So if you want a fluid to have some kind of effect when a player touches it or something, post your ideas (don't forget to mention the fluid and the mod, or the unlocalized name).

Project description from CurseForge.

Pick your setup

Omnifluids by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Omnifluids versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.