CurseForge · Minecraft mod
Omnifluids
Makes every fluids placeable
Quick answer
Which Omnifluids release should I use?
omnifluids-1.7.10-1.2.0.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Omnifluids required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does omnifluids-1.7.10-1.2.0.jar need?
omnifluids-1.7.10-1.2.0.jar. Change the file and its required mods may change too.
Install CookieCore first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Omnifluids without breaking your instance.
Built for omnifluids-1.7.10-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use omnifluids-1.7.10-1.2.0.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CookieCore first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside omnifluids-1.7.10-1.2.0.jar. It opens that exact file at the source.
About this project
What does Omnifluids add?
What's the point of omnifluids ?
I was playing with Forestry and I was kinda disapointed that you could not place /any/ of it's fluids, the same goes for milk in vanilla (even though MFR fixes that). So I wrote a quick, small mod that adds a block version of any fluid that doesn't have one already. It does that at the last second so don't worry, you'll still have your free haste effect by standing in MFR milk (what do you mean no one does that ?).
You can place the fluids in the world using the mod's bucket. The mod doesn't have a bucket ? You can use PlayerProxies' omnibucket ! (self-promoting *wink wink*) [http://minecraft.curseforge.com/mc-mods/222906-player-proxies]
That's it ?
Nope, There a is support for special code for specific fluids. So if you want a fluid to have some kind of effect when a player touches it or something, post your ideas (don't forget to mention the fluid and the mod, or the unlocalized name).
Project description from CurseForge.
Pick your setup
Omnifluids by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Omnifluids versions and loaders
omnifluids-1.7.10-1.2.0.jar
25 Aug 2014
omnifluids-1.1.0.jar
5 Aug 2014
Looking for an older file? The official CurseForge project page is in Resources.