CurseForge · Minecraft mod
FluidConverters
A mod for converting fluids.
Quick answer
Which FluidConverters release should I use?
FluidConverters-1.12.2-2.2.11.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is FluidConverters required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does FluidConverters-1.12.2-2.2.11.jar need?
FluidConverters-1.12.2-2.2.11.jar. Change the file and its required mods may change too.
Install Cyclops Core first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add FluidConverters without breaking your instance.
Built for FluidConverters-1.12.2-2.2.11.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use FluidConverters-1.12.2-2.2.11.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cyclops Core first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside FluidConverters-1.12.2-2.2.11.jar. It opens that exact file at the source.
About this project
What does FluidConverters add?
For the versions using Minecraft 1.8 or higher, this requires the Cyclops Core library!
Come talk to us in #fluidconverters on the Cyclops Discord server!
This mod allows you to configure fluid groups in JSON config files that contain a set of fluids (with some optional properties) that can be converted to each other. For each fluid group a block will be added to the game which can accept all the fluids from that group on each side, right-clicking on a side with a fluid container from that group will enable output for that fluid on that side.
Note: Fluids can only be inserted in unbound sides, so sides without a configured fluid. This is to avoid infinite loops in fluid conversion.
More info can be found on the wiki.
This mod collects anonymized startup data, this can be disabled in the config file and adheres to Minecraft's snooper settings.
Support us via the referral code cyclops when renting a server at Bisect Hosting, and get 25% off your first month!

If you like this mod, consider supporting me on Patreon!
Project description from CurseForge.
Pick your setup
FluidConverters by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader builds1.12.1
1 loader build1.12
1 loader build1.11.2
1 loader build1.10.2
1 loader build1.10
1 loader build1.9.4
1 loader build1.9
1 loader build1.8.9
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
FluidConverters versions and loaders
FluidConverters-1.12.2-2.2.11.jar
31 Mar 2019
FluidConverters-1.12.2-2.2.10.jar
24 Mar 2019
FluidConverters-1.12.2-2.2.9.jar
19 Mar 2019
FluidConverters-1.12.2-2.2.8.jar
11 Dec 2017
FluidConverters-1.12-2.2.7.jar
11 Sept 2017
FluidConverters-1.12-2.2.6.jar
30 Jul 2017
FluidConverters-1.12-2.2.5.jar
11 Jul 2017
FluidConverters-1.10.2-2.2.3.jar
11 Jul 2017
FluidConverters-1.11.2-2.2.5.jar
11 Jul 2017
FluidConverters-1.12-2.2.4.jar
25 Jun 2017
FluidConverters-1.10.2-2.2.2.jar
25 Jun 2017
FluidConverters-1.11.2-2.2.4.jar
25 Jun 2017
Looking for an older file? The official CurseForge project page is in Resources.