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Super Massive Tech project artwork

CurseForge · Minecraft mod

Super Massive Tech

A mod all about stars, black holes, and all the powers and disasters that accompany them.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Super Massive Tech release should I use?

Updated 10 years ago
beta file SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar
Game version 1.7.10
Loader Not required

Super Massive Tech SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Super Massive Tech required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Super Massive Tech SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar need?

SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install EnderCore first. We found matching files for this game-version and loader setup.

EnderCore Needed by Super Massive Tech SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar
required
Matching file found Matched file: EnderCore-1.7.10-0.2.0.40_beta.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Super Massive Tech without breaking your instance.

Built for Super Massive Tech SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install EnderCore first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SuperMassiveTech-MC1.7.10-0.4.0-beta-114.jar. It opens that exact file at the source.

About this project

What does Super Massive Tech add?

Super Massive Tech

What is this mod all about?

This mod centers around stars, black holes, and all the powers and disasters that accompany them.

How do I get started?

The first thing you need to craft is called the Heart of Star, this will be your gateway into everything in the mod. Yes, it is quite expensive, but you can recoup some of the expense later. The tooltips will guide you from there.

Blocks

Black Hole Storage:
Can store 2^40 (about 1 trillion) items AND liquids (of one type).

Black Hole Hopper:
Pulls from inventories up to 6 blocks away, and inserts them into the inventory it is attached to. Also pulls in nearby items.

Star Harvester:
Creates power from stars. The rate is variable based on the star. Looks really cool. The base block:

Gif of the animation:

This block must first have a star container inserted into it, then a star. It will then begin to generate power. Waypoint:
This block serves as a marker for anything you may need. It shows up visibly in the sky, much like a beacon, and can be named and colored. It will show up on the HUD of the Gravity Helmet. Black Hole (NYI): ?????????

Items

Currently the main item in the mod. Created in a violent explosion, these items can provide you power for a loooong time. They are also used in most recipes.

Gravity Armor:
Protection from a large amount of damage, as well as a large array of useful modules, see below:

Description of all current modules:

Gravity Resist
The base effect of the armor, conteracts all gravitational sources and makes you float as if you were in microgravity.
Applies to: ALL
Modes: ON, OFF
Tool-Switcher
When activated, it picks the best tool in your hotbar for the current block you are mining.
Applies to: Chestplate
Modes: ON, OFFHUDShows a compass on the top of your screen, and also some useful notifications in the bottom left, such as when armor abilities are toggled on and off. Also allows you to see all your waypoints and their names, so that you may easily navigate to any of them.
Applies to: Helmet
Modes: ON, Compass Only, Text Only, OFF

Field***:*Anti-Grav:All entities nearby, in a certain (configurable) radius, will slowly float upwards around you, as if their gravity was reversed.
Repulsor: Repels all nearby entities from the player.
Attractor: Attracts all nearby entities to the player.
Applies to: Chestplate
Modes: Anti-Grav, Repulsor, Attractor, OFF

Other Features:

An achievement system! This mod has many achievements to help guide you along, as well as some enhancements for vanilla achievements. ​

In-game config editing! This mod is among the first to support the new forge feature. From the main menu, simply go to mods -> select Super Massive Tech -> config, and you will be able to configure most anything without restarting the game!

Notes:

This mod is in an alpha state. While it is mostly stable many things are temporary and/or missing.

Here is a basic list:

  • ​Recipes are temporary. Many of the Black Hole items have stars in their recipe where it would be a black hole.
  • The waypoint recipe is much more expensive than I would like, but I am missing some features in the waypoint block required to change it.
  • Black holes are NYI, and will be a major part of the mod.
  • Visuals will improve. I realize the stars are a bit lackluster at this time.
  • More mod support will come. I need NEI plugins for some of my recipes and things like that.

Additional Links:

Github

Dev builds

IRC: #SMT on irc.esper.net (EsperNet) webchat link

(Please be aware that the latest dev builds require ttCore, can be found on the same site)

Contributors:

tterrag - main dev and modeling

timewarp - texture artist

wha-ha-ha - various assets (hopper) and idea-bounce-off-person

Sphericon - Brainstorming and code help

License:

This mod is licensed under the LGPLv3 license. PLEASE feel free to use it in modpacks.

If you are wanting to do a spotlight, please do! Thanks for reading, and enjoy!

Project description from CurseForge.

Pick your setup

Super Massive Tech by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Super Massive Tech versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.