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OpenAutomation project artwork

CurseForge · Minecraft mod

OpenAutomation

Automate ALL The things.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which OpenAutomation release should I use?

Updated 11 years ago
Latest stable file OpenAutomation-1.7.x-b160.jar
Game version 1.7.10
Loader Not required

OpenAutomation-1.7.x-b160.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is OpenAutomation required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does OpenAutomation-1.7.x-b160.jar need?

OpenAutomation-1.7.x-b160.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Awesome Sauce Core first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

4 listed on this file 2 pulled in by those mods
Tinkers Construct Optional for OpenAutomation-1.7.x-b160.jar
optional
Matching file found Matched file: TConstruct-1.7.10-1.8.8.jar
Thermal Foundation Optional for OpenAutomation-1.7.x-b160.jar
optional
Matching file found Matched file: ThermalFoundation-[1.7.10]1.2.6-118.jar
OpenComputers Optional for OpenAutomation-1.7.x-b160.jar
optional
Matching file found Matched file: OpenComputers-MC1.7.10-1.8.10+667626d-universal.jar
Awesome Sauce Core Needed by OpenAutomation-1.7.x-b160.jar
required
Matching file found Matched file: AwesomeSauceCore-1.7.x-b52.jar
Mantle Needed by Tinkers Construct
pulled in
Matching file found Matched file: Mantle-1.7.10-0.3.2b.jar
CoFH Core Needed by Thermal Foundation
pulled in
Matching file found Matched file: CoFHCore-[1.7.10]3.1.4-329.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add OpenAutomation without breaking your instance.

Built for OpenAutomation-1.7.x-b160.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use OpenAutomation-1.7.x-b160.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Awesome Sauce Core first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside OpenAutomation-1.7.x-b160.jar. It opens that exact file at the source.

About this project

What does OpenAutomation add?

REWRITE FOR 1.8.9: OAReborn

OpenAutomation deals with two things, adding automatable features to other mods, and doing other sorts of Automation. "Automate all the things."

Youtube video from me:

Modules of OA:
OC:

The original module. Requires OpenComputers to exist, in order to function.
We have one feature still that's in the OC module. The Power Out-Converter. This block converts OC energy, to RF, sending it out to wherever you wish.
There is also a feature from the lasers in the OC module. The Computer Data Laser
It has one method:
component.laser.sendDataLaser(sides., message)
When received it sends a signal with the signature:
"laser_message", address_of_component_received_on, message

It can be sent into any component in the network /except/ the actual computer block.

TConstruct:

While playing with Tinker's Construct, I found out that the smeltery was kinda big and bulky to run. As such, I introduce to you, the Micro Smeltery. This is a single block with the ability to melt any item that the smeltery can, faster, and using RF power. As such, it is capable of being pretty useful in your automation endeavors.

Lasers:

The newest feature. Don't you want to transport your power along a long distance, but don't feel like using a Tesseract? Introducing, the invisible lasers of longdistanceness! These lasers can travel a long way, up to 400 blocks in any direction in fact! They'll only go where there is air blocks however.

Now featuring, Visibility! If you have Computronics installed, the lasers are VISIBLE, whoa, you can't even get this anywhere else.

There are 2 types of lasers:
Energy Laser Emitter - Send RF power into any side of the block, and it'll emit a laser out the other side!
Energy Laser Emitter (Energisable) - Allows energy in the laser to be energised once every 100 pulses. (5 seconds)
Laser Energiser (Solids) - Energises energisable lasers that pass through it. Requires items to be piped into it.
Human Laser Emitter - Requires RF Power. Right click on any side of the block, it emits a laser out the other side and teleports you all the way to the receptor on the other end! Sends a ping every 5 seconds out every direction, this can be turned off by shift-right clicking.
Mirror (Laser) - Right click to set the two sides that it'll reflect lasers. It reflects at a right angle.
Double Mirror (Laser) - Right click to set the input side, and rotate what two output sides there are.
Laser Receptor - When it receives any lasers, it will output the things that were transferred out the opposite side.

Requires Awesome Sauce Core.

The latest version is available on drone.io: here

Or download the stable version from CurseForge.

Project description from CurseForge.

Pick your setup

OpenAutomation by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

OpenAutomation versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.