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CurseForge · Minecraft mod

Revamp

Rivvest's Enhanced Villager and Mob Performance

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Revamp release should I use?

Updated 11 years ago
Latest stable file Revamp 1.3.1
Game version 1.7.10
Loader Not required

Revamp 1.3.1 targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Revamp required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Revamp 1.3.1 need?

Revamp 1.3.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Revamp without breaking your instance.

Built for Revamp 1.3.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Revamp 1.3.1. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Revamp 1.3.1. It opens that exact file at the source.

About this project

What does Revamp add?

  • SMP/LAN compatible.
  • Highly configurable - be sure to check Revamp.cfg.
  • Mobs are visible when you're far away, will still be active at farther distances, and will wander more often. (Is more CPU intensive.)
  • Mobs won't stare at you when you are invisible.
  • Can apply name tags and leads to adult villagers, or tempt them with an emerald.
  • Villager path-finding range increased from 16 to 40. Zombie path-finding range REDUCED to 3/4 of the villager path-finding range (so down from 40 to 30 by default). This was primarily to fix the performance problems that occur near villages at night (with or without the mod!).
  • Villagers don't derp around as much at night, the new long-distance pathfinding code gets applied to them so they can better escape the zombies. (NOTE! Can be memory-intensive!)
  • Villagers won't open doors for zombies, and can "hear" them (no line-of-sight needed) -- survive those zombie sieges!
  • Villagers can climb ladders! Mostly. They climb with their arms crossed, so they're pretty clumsy. You can help them, though! See tips section below.
  • Villagers make better use of the doors around them and spread out around the village. They will try to return to the same house night-after-night (assuming no zombies start chasing them..) With a pre-existing village, this may take a few in-game days or require you to manually move villagers to abandoned parts of town.
  • Villagers take advantage of bigger houses and spread around inside instead of clustering near the door.
  • Villagers are better at finding new doors and ignore those they can't actually get to.
  • Villagers require light to stay in a house.
  • Villagers can establish homes underground. If you have a door that cannot see the sky for the 5 blocks on either side, and has a roof of 6 solid blocks, this counts as an underground house. At night, the testificates will move toward the side of the door with the most light (using the same 5 blocks in front and behind the door). Breeding and everything else works just like a regular village.
  • Villagers can have twins.
  • Villagers in non-raining biomes (eg, desert) will not move indoors when it rains during the day.
  • Doors-per-villager setting. No more tacky doors everywhere!
  • Villager-per-Iron Golem setting. Every villager can have a personal body guard! (Requires 21 doors for first golem to spawn.)

Project description from CurseForge.

Pick your setup

Revamp by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Revamp versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.