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Steve's Addons project artwork

CurseForge · Minecraft mod

Steve's Addons

Adds additional functionality to Steve's Factory Manager

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Steve's Addons release should I use?

Updated 10 years ago
beta file StevesAddons-1.7.10-0.10.16.jar
Game version 1.7.10
Loader Not required

Steve's Addons StevesAddons-1.7.10-0.10.16.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Steve's Addons required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Steve's Addons StevesAddons-1.7.10-0.10.16.jar need?

StevesAddons-1.7.10-0.10.16.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Steve's Factory Manager first. We found matching files for this game-version and loader setup.

Waila Optional for Steve's Addons StevesAddons-1.7.10-0.10.16.jar
optional
Matching file found Matched file: Waila-1.5.10_1.7.10.jar
Applied Energistics 2 Optional for Steve's Addons StevesAddons-1.7.10-0.10.16.jar
optional
No matching file
Steve's Factory Manager Needed by Steve's Addons StevesAddons-1.7.10-0.10.16.jar
required
Matching file found Matched file: StevesFactoryManagerA93.jar
ExtraCells2 Optional for Steve's Addons StevesAddons-1.7.10-0.10.16.jar
optional
Matching file found Matched file: ExtraCells-1.7.10-2.3.14b200

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Steve's Addons without breaking your instance.

Built for Steve's Addons StevesAddons-1.7.10-0.10.16.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use StevesAddons-1.7.10-0.10.16.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Steve's Factory Manager first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside StevesAddons-1.7.10-0.10.16.jar. It opens that exact file at the source.

About this project

What does Steve's Addons add?

Ever finished a wonderful program and then realised your Manager needs to move and you have to rewrite the whole thing? Ever need to copy and paste a section of code a bunch of times and been frustrated that you can't? Well we've got you covered with the Manager Duplicator:

Manager Duplicator

Not only can this wonderful piece of digitized technology be used to copy setups between managers in a world, but with admin-accessible commands can also be used to copy saved setups between worlds!

Also included is our patent pending Inventory Manager upgrade which modifies the standard Manager to provide RF Input, Output and Conditions - as well as including a Gui enabled Copy button!

{width=790 height=408}

But wait! there's more - we are also throwing in for no additional cost a unique RF Node which allows the manager to interface with more traditional RF transportation methods and certain engines which do not respond to the normal transfer methods.

Included as of 0.9.1:

The Steve's Addons Factory Labeller:

{width=185 height=250} {width=184 height=250} {width=178 height=250}

Storable, searchable and editable - the factory labeller allows you to assign unique names to anything that can be connected to a manager - making it easy to identify when you are setting up commands.

Type in the text box to set a label or to searched stored labels - click any stored entry to select it, double click to edit it. Closing the GUI will set the Labeller to whatever was in the text box at that time.

Left click to set labels, right click to open the gui. Setting a blank label will remove any existing labels.

{width=545 height=325}

Comes with WAILA integration

Furthermore we improve the basic SFM inter-mod compatibility: giving JABBA the ability to move Managers with it's Dollie's as well as allowing the manager to correctly inspect the full contents of Barrels, Caches and MFR Deep Storage Units - no longer are you limited to the meagre 1 stack interface! Additionally the manager will display the contents of Barrels, Caches and Deep Storage Units in their tooltip - and allows you to search inventories by their contents while you're at it

{width=414 height=142}

And if you thought we're done there - oh boy are you in for a surprise! Also included are a number of fixes for SFM bugs which improves the stability of worlds through updates, optimizes the item search speed (and fixes another client crash), and correctly renders blocks and item in the Manager GUI.

For those of you interested in getting the search speed boost but your server doesn't include SA - there is now a Client-Only version which adds this

Project description from CurseForge.

Pick your setup

Steve's Addons by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Steve's Addons versions and loaders

28 of 28 releases match

Looking for an older file? The official CurseForge project page is in Resources.