Back to mods
MercenaryMod project artwork

CurseForge · Minecraft mod

MercenaryMod

add new tools weapons and stuf to minecraft

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MercenaryMod release should I use?

Updated 10 years ago
Latest stable file modmercenario-1.8_0027 160220
Game version 1.8
Loader Not required

MercenaryMod modmercenario-1.8_0027 160220 targets 1.8. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is MercenaryMod required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MercenaryMod modmercenario-1.8_0027 160220 need?

modmercenario-1.8_0027 160220. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add MercenaryMod without breaking your instance.

Built for MercenaryMod modmercenario-1.8_0027 160220. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use modmercenario-1.8_0027 160220. It targets 1.8; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside modmercenario-1.8_0027 160220. It opens that exact file at the source.

About this project

What does MercenaryMod add?

The strong point of this mod has become fire guns , there is variety raging from 9mm pistols to heavy 7.62mm Assault Rifles whith atachments ,
some bullets can break through entities causing damage to more than one, also bullets shoot upwards eventually come back to the floor, so casualties for friendly fire are expected , the grenades does damage based on how many entities the debris hit this is including players,

5.7x28 munitions can penetrate througths armours doing extradamage to armored players and mobs, there is multiple types of magazines per gun, and three variants per munition Bullet type , Obsidian tip bullets does more damage than the rest,

45ACP are the strong munition in the game, can rip apart little mobs,

al the fire guns have critical rate damage base on dYd system, except for grenade Launchers and shootguns, per example all pistols has critical 15 damage x2, that means than one of four bullets can deal double of damage.

there is bow and arrows, and redstone powered tools to make easy the grinding of great amounts of materials needed to make guns,
also the mod overhault the look of vanilla and add Four new materials acero Mercenario, carbono,
Redstone and Obsidian. steel and coal can be used as roods to enhanced the durability and effectiveness of vainilla tools and swords

Warning

there is a little new feature afecting the recent versions of forge

if you use this mod on newer forge version and feel the game is to slow

try downgrading your forge instalation to forge 11.14.3.1520

http://adfoc.us/serve/sitelinks/?id=271228&url=http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.8-11.14.3.1520/forge-1.8-11.14.3.1520-installer-win.exe

http://adfoc.us/serve/sitelinks/?id=271228&url=http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.8-11.14.3.1520/forge-1.8-11.14.3.1520-installer.jar

New Updates:

*Now there is villages, this for now spawn in all biomas excep water

*there is two new tipes of villagers, armed and has 8 variants each one

*The zombies has been update to mach the new villager

*Eight new tipes of doors of 3x3M and a vertical trapdoor and vertical wood slabs

*New Gun IA designed to healt your subordinate Entityes and Avoid this to kill you per accident

now aply for all the guns

*Armour Vest, Armour BackPacks, and Quiver (carcaj) whit two Gui options, you can press [NumPad Enter] to open the inventory in the armour you are wearing,

or you can hold rigth click to open the inventory in the (armour|quiver|backpack) you have in your HotBar

* added Briefcases that can be set as blocks

* added Socom

* added Socom + Silencer

* added Mauser C92

*Fix the Shootguns

*Fix the grenade Launchers

*Fix the MarkLancer 2

*Add MarkLancer 1

*New Mob, well first agresive mob to roam the land in the forest, the savanna and whith a variant for deserts

*New herb like resident system whith 3 kinds of herb green red and blue and aidSpray Item

*HeadShoot is now posible all the guns from the mod now deal extradamage when hit someting in the head, al the arrow and bullets does damage X1.5 and the Cal45 guns deals damage X2 when hit in the head

Now this mod ad some tools to make mining of big amount of materials more easy

Doors

puerta

Village

Merchant

this merchan only trade emeralds per goods you must first put your emeralds in the right space, then it calculate how many emerald have been set and enables the goods for purchace, you can notice how the costos change from red to green when the item become avaliable

dont forge to reclaim the exchange from the right espace, but if you close the windows before, the merchang keeps the emeralds soo you could retribe the emeralds later

Fireguns bows and arrows, an a gui to display info.

weapons currently are:

Arrows and Bows

Tutorial

For the quiver to work you must wear it in your chest Slot

you can open the inventory in the quiver if you press [NumPad Enter] if you are wering it

or you can hold right click if you have it in the hotBar

Basic Gun Usage Tutorial

Heavy Caliber Pistols

Automatic Guns Tutorial

Assault Rifles

Mark1, Mark2, a little example of the new IA being Implemented

for now only works whith the Marks 1 and 2

any other gun could result in casualities

the vest's from mi mod has pockets you can use to store munition healing herbs and stuff

the numPad Enter Key open the menu displaying the entity you whist to manage just aim at it and press NumPad Enter

when aiming to nothing it opens whith your equipment on display

your entityes will avoid to shoot you but

for this to work properly you need two give to the entity a vest from mi mod or any other chestPlate vainilla or moded.

but his must be mark whith your name, to mark the chest plate you must open the gui using the numPad Enter key

while aiming to nothing an inside this menu you must wear the vest/chestPlate/armour, unwearit now close your gui

and aim to the entity and press numPad Enter to open their gui

give then the gun the armour and some stuff

when entity is below 25% life its autoHealt if has in the vest pockets Herbs or AidSpray

now is ready to plumber

9mm Guns

9mm guns

Shootguns Tutorial

Shotgun Winchester 1200

Shotgun ASP12

5.7x28 MM guns

Cal .45 ACP guns

Fusil M4A1

Fusil AK200

Fusil FNSCAR_H

Fusil AK47

Fusil Mark Lancer

Grenade Launcher M79

Armaduras

Project description from CurseForge.

Pick your setup

MercenaryMod by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MercenaryMod versions and loaders

20 of 20 releases match

Looking for an older file? The official CurseForge project page is in Resources.