Back to mods
Et Futurum (Deprecated, read description) project artwork

CurseForge · Minecraft mod

Et Futurum (Deprecated, read description)

Brings the future to now!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Et Futurum (Deprecated, read description) release should I use?

Updated 4 months ago
Latest stable file Et Futurum-1.5.5.jar
Game version 1.7.10
Loader Not required

Et Futurum (Deprecated, read description) Et Futurum-1.5.5.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Et Futurum (Deprecated, read description) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Et Futurum (Deprecated, read description) Et Futurum-1.5.5.jar need?

Et Futurum-1.5.5.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Et Futurum (Deprecated, read description) without breaking your instance.

Built for Et Futurum (Deprecated, read description) Et Futurum-1.5.5.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Et Futurum-1.5.5.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Et Futurum-1.5.5.jar. It opens that exact file at the source.

About this project

What does Et Futurum (Deprecated, read description) add?


NOTICE

Hey there! I'm Roadhog360 and I've been maintaining this mod for a while now. Recently I have gained access to the mod page through the permission of the original creator and the help of Overwolf's staff.

This mod page has been abandoned by ganymedes01 for over a decade, and to preserve this page's contents I think for now I'll keep it this way. However you can find the updated version on the following platforms. Modrinth is considered the primary distribution platform.

Modrinth (Preferred) GitHub CurseForge Legacy Modding Discord Server

The original mod page and its text are preserved below.

END NOTICE


Et Futurum is a mod dedicated in bringing the future features added by Mojang to the current most popular version of minecraft.

Currently Et Futurum brings some features from 1.8.X to 1.7.10 including:

-Prismarine temples (no guardians)

-Red Sandstone

-Banners

-Armour Stands

-Granite, Diorite, Andesite

-Inverted Daylight Sensor

-Silk Touching mushroom blocks

-Sponges that absorb water

-Slime Blocks (don't work with pistons)

-Different types of wooden doors, fences and gates

-Mutton

-Iron Trapdoors

-Heads that render with overlay and in 3D when in the player's inventory

-Coarse Dirt

-New Enchanting mechanic (using lapis lazuli)

-Skulls drop from charged creeper kills

-Rabbits

-Potions of Leaping

-Breaking bushes now drops from 0 to 2 sticks (1.9 mechanic)

-End Rods

-Chorus Fruit

-Purpur blocks

-End Stone Bricks

-Beetroots

-Grass Paths

-Probably more stuff I can't remember

Features I will NOT port (but the mod is open source, so anyone is welcome to):

-Dual wielding

-Shields

-How do I set my player's model to the Alex one?

There's two ways!

  1. Using a command:

You can at any time (regardless of whether you're an admin or not) simply type /setPlayerModel alex (or steve) to have your model set. This should save between sections, so you should only have to do it once.

  1. Tweaking your skin's texture file and re-uploading it:

Et Futurum will read the texture file and check if an unused area of your skin is blank (alpha equals to 0), and if it is, it will automatically force your player to use the Alex model.

The area that MUST be fully transparent is highlighted in the image below with a bright pink rectangle

And all of this is compatible with any 1.8 Resource Pack!

Any of the features can be individually disabled in the config file! Want banners but no temples? Easy-peasy!

PS.: Also added the old gravel. It's not from the future but I like the old texture as well as the old one… so why not have both? =P

-Can I use this on my modpack?

Yes! No need to ask. Really!

Project description from CurseForge.

Pick your setup

Et Futurum (Deprecated, read description) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Et Futurum (Deprecated, read description) versions and loaders

21 of 21 releases match

Looking for an older file? The official CurseForge project page is in Resources.