CurseForge · Minecraft mod
Collective Framework
A library mod for my mods, also includes a few interesting features
Quick answer
Which Collective Framework release should I use?
Collective Framework CollectiveFramework-1.0.0-132.jar targets 1.7.10. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Collective Framework required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Collective Framework CollectiveFramework-1.0.0-132.jar need?
CollectiveFramework-1.0.0-132.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Collective Framework without breaking your instance.
Built for Collective Framework CollectiveFramework-1.0.0-132.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use CollectiveFramework-1.0.0-132.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside CollectiveFramework-1.0.0-132.jar. It opens that exact file at the source.
About this project
What does Collective Framework add?
See herefor the 1.12 port!
Collective Framework is your standard core/library mod. It doesn't do much on it's own besides helping my mods work and a few minor tweaks.
Are you a user? Read this:
Collective Framework contains a few tweaks to minecraft:
- Debug tooltips, this shows (string) item ids, ore dictionary entries and nbt tags. This is disabled by default.
- A key overlay, this displays recently pressed keys on the top of the screen. This is disabled by default.
- Bukkit color code patch, instead of using '§' for formatting, you could instead use '&'. Note: the effect is client-side only. This is enabled by default.
- If you are opped you can change the world time via buttons, see this for more info, based on this reddit post. This is enabled by default.
- Cloud to butt, 'nuff said. Note: the effect is client-side only. This is disabled by default.
- Chat and item translation, the mod will attempt to translate chat and/or item names into the current localization. Note: this is experimental and client-side only. This is disabled by default.
- Create modpacks! If you create a modpack.xml in the minecraft folder, Collective Framework will manage the modpack for you.
- A button click sound when the main menu opens. This is enabled by default.
- An easter egg ;)
Are you a mod dev? Read this:
Collective Framework contains many useful apis to aid in mod and general java development. Some of the main api features are:
- Simplified thread management and usage.
- Simplified config creation. (Generate a config from a java class!)
- A book api.
- Much more utilities. See the javadocs here for more details.
License and Modpack Stuff:
This mod is under the GNU GPLv2 license, seen here.
Regarding Modpacks: Go ahead! Put this mod in ALL the modpacks! You just need to do two things:
- Credit me, austinv11, as the creator of the mod. You CANNOT take credit where credit is not due.
- Ensure that ALL mods in your modpack are redistributed with permission from their respective authors
This mod is open-source! It's on github here.
Have feedback, suggestion or bug report? Post it here.
Project description from CurseForge.
Pick your setup
Collective Framework by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Collective Framework versions and loaders
CollectiveFramework-1.0.0-132.jar
6 Sept 2015
CollectiveFramework-1.0.0-121.jar
21 Jul 2015
Looking for an older file? The official CurseForge project page is in Resources.