CurseForge · Minecraft mod
RotaryCraft
My tech mod, RotaryCraft.
Quick answer
Which RotaryCraft release should I use?
RotaryCraft 1.7.10 V33a.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is RotaryCraft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does RotaryCraft 1.7.10 V33a.jar need?
RotaryCraft 1.7.10 V33a.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add RotaryCraft without breaking your instance.
Built for RotaryCraft 1.7.10 V33a.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use RotaryCraft 1.7.10 V33a.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside RotaryCraft 1.7.10 V33a.jar. It opens that exact file at the source.
About this project
What does RotaryCraft add?
RotaryCraft is a large "industrial-style" mod, akin to the likes of BuildCraft, IndustrialCraft, ThermalExpansion, and Minefactory Reloaded.
Why "RotaryCraft"? The power transmission. Engines generate rotational power - torque and speed, with power being the product of the two - and it is transmitted by shafts, gearboxes, and other transmission devices to eventually reach the machines.
RotaryCraft is designed to be as realistic as possible, using real machine specifications for power generation/consumption and real physical laws to govern the machines' behavior. For example, a hot machine will cool according to the laws of heat convection, shafts can handle torques up to what is allowed by their shear strength, and effects of excessive pressure or temperature must be considered.
RotaryCraft adds a total of zero ores and no worldgen, so you do not need to create a new world or venture to distant areas in your current one.
Another thing worth noting about RotaryCraft is that it is designed and balanced completely differently from most other mods; rather than making progression a quest of ever-increasing resource costs that do little other than encourage grinding, RotaryCraft is designed such that progression is done directly, with each machine and/or tier building on knowledge and abilities gained in the last.
More information can be found on my site:
Project description from CurseForge.
Pick your setup
RotaryCraft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RotaryCraft versions and loaders
RotaryCraft 1.7.10 V33a.jar
25 Aug 2023
Looking for an older file? The official CurseForge project page is in Resources.