CurseForge · Minecraft mod
Arcane Engineering
An addon for Thaumcraft and Immersive Engineering
Quick answer
Which Arcane Engineering release should I use?
Arcane Engineering 0.2.7 targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Arcane Engineering required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Arcane Engineering 0.2.7 need?
Arcane Engineering 0.2.7. Change the file and its required mods may change too.
Install Thaumcraft, Immersive Engineering, Baubles first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Arcane Engineering without breaking your instance.
Built for Arcane Engineering 0.2.7. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Arcane Engineering 0.2.7. It targets 1.7.10; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Thaumcraft, Immersive Engineering, Baubles first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Arcane Engineering 0.2.7. It opens that exact file at the source.
About this project
What does Arcane Engineering add?
Overview:
Arcane Engineering is a crossover mod for Thaumcraft and Immersive Engineering which aims to add useful and non-OP features to the game.
Features:
- Thaumium Drill Head
- Void Drill Head
- Upgradeable Treated Wood Wands
- Wand Upgrades
- Steel and Electrum Wand Caps, which proide a unique bonus to treated wood wands
- Impulse Boots (consume biodiesel to propel the player upward, like a jetpack)
- Node Destabilizer (consumes RF to make nodes hungry)
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Planned Features:
- Balancing stuffs
- Power generation
- Automatons, maybe?
Thanks to:
- Azanor, for making thaumcraft
- BluSunrize and DamienHazard for making immersive engineering (which I also borrowed some code from)
- HuggableCreep, for making the model and texture for the destabilizer
Project description from CurseForge.
Pick your setup
Arcane Engineering by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Arcane Engineering versions and loaders
Arcane Engineering 0.2.7
arcane_engineering-0.2.7.jar
12 May 2016
Arcane Engineering 0.2.6
arcane_engineering-0.2.6.jar
24 Jan 2016
arcane_engineering-0.2.5.jar
24 Dec 2015
arcane_engineering-0.2.1.jar
22 Nov 2015
arcane_engineering-0.2.0.jar
3 Nov 2015
arcane_engineering-0.1.1.jar
2 Nov 2015
Looking for an older file? The official CurseForge project page is in Resources.