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ezWastelands project artwork

CurseForge · Minecraft mod

ezWastelands

A small mod to generate a mostly (but not completely) flat wasteland terrain. (Minecraft Forge 1.12.2)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ezWastelands release should I use?

Updated 2 years ago
Latest stable file ezwastelands-1.12-1.3.1.jar
Game version 1.12.1, 1.12, 1.12.2
Loader Forge

ezwastelands-1.12-1.3.1.jar targets 1.12.1, 1.12, 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is ezWastelands required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ezwastelands-1.12-1.3.1.jar need?

ezwastelands-1.12-1.3.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ezWastelands without breaking your instance.

Built for ezwastelands-1.12-1.3.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ezwastelands-1.12-1.3.1.jar. It targets 1.12.1, 1.12, 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ezwastelands-1.12-1.3.1.jar. It opens that exact file at the source.

About this project

What does ezWastelands add?

An overworld terrain generation mod for map makers, as well as HQM packs, to use in making a overworld with nothing of value to be found. Simply choose 'Wastelands' as your world type and then start (in creative) to create the starter structures for your map.

The intended use was for a small Ex nihilo based map I wanted to play with. However this may also be good to ensure the overworld is barren and just have some temple to access The Twilight or some other dimension the player is actually supposed to survive in.

** 1.14 Snapshot version uses the Fabric mod loader/api

https://fabricmc.net/wiki/install

The Generation

When you choose worldtype 'wastelands' creating a new world this will generate a world of "wasteland blocks" from bedrock to the circular hills on the surface. Unless changed with something like minetweeker wasteland blocks are not particularly useful for much, beside being solid and spawn-able, unlike a skyblock map.

Unlike superflat the biomes are included in this world, for the most part this will not visually make a difference however in some cases other mods will generate structures in certain biomes, And snow will fall in snowy biomes.

A 1.10.2 overview configuration/feature overview is available here:

https://www.youtube.com/watch?v=_Wq9WPEdZMU

Mod Packs

This mod is released under the BSD licence as such is allowed in any modpack without additional permission from myself, if the pack is public however feel free to drop me a note so I can check it out.

With the 1.10.2 release you may wish to look at the Default World Generator (port) mod to provide your users the "Wasteland" generation by default, in addition to your customization/preset you want the user to use.

Additional Information

This mod is intended as a small one off mod, and at least in Minecraft v1.7.10 I do not intend to add additional features. (Thus updates are unexpected unless we encounter a bug, that I will investigate and if possible fix).

To see an example of this mod in use you can view one of my Xisuminati Wastelands live streams

https://www.youtube.com/playlist?list=PLnSkHSQs5K5e7qxNeiK35o-IQy5vcsPte

Configuration (1.10.2+)

Configuration in this version can all be done in the client,

in the "mods" screen you can select this mod from the list and configure if the wasteland block has gravity or not.

The rest of the settings can be configured world by world, by pressing the configuration button under the "world type" in the gui, to share your configuration settings press the "presets" button as you would for a default customized world.

Presets (1.10.2+)

A few preset generations are provided:

Classic: stetting to match (as close as possible) the generation from 1.7.10/1.8.* versions of the mod

Village Challange: a generation possible to get in survival to the end by raiding villages

Alien Hills: a very hilly wasteland gen

Wasteland Seas: blend of wastelands, lakes, and small ocean areas

ClassicVillage ChallangeAlien HillsWasteland Seas

1.12 added the ability for lava lakes (or diamond block lakes)

1.14 changes the villages to new desert villages

Configuration (1.7.10 or 1.8.*)

* Make the wasteland block act like sand/gravel: change B:hasGravity=true in the ezwastelands.cfg for this behavior on the next launch

* Structures of other mods (example Ruins, Recurrent Complex, ect) are not generating, set B:"mod triggers"=true under structures

* To have villages generate on the terrain set I:"village rate"=0 to a number > 0. 100 (the max) is very frequent.. 1 is very rare.

* To have strongholds generated in the world set B:strongholds=true

* To make the landscape have slightly rolling terrain, set I:variation=0 to a number greater than 0, larger (30 max) will case the most deviation from average.

* Custom texture: If you wish a custom texture for the wasteland block please consider adding the Resource Loader mod to your pack

Then place a png of the desired texture for the wasteland terrain in: resources/ezwastelands/textures/blocks/ezwastelandblock.png

Servers

While the default usecase is to provide pre-generated maps with the worldtype pre-set, if you wish to make a new random map on the server with the wastelands terrain set "level-type=ezwastelands"

(1.7.10/1.8.*) This is also the setting expected by the default-world-generator or Default World Generator (port) mod. in Default World Generator (port) mod will let you select the generator with the in client configuration (as well as pick world customization settings/presets)

Add Ons:

These are add on mods that add additional features and options to the wasteland generation.

  • Wasteland Meteors - Adds ore filled meteors to the wasteland generation (requires Minecraft version 1.11 and newer)

Microblock Integeration (1.7.10 only)

If you are using forge microblocks this line in 'microblocks.cfg' will add the wasteland block to the saw-able blocks.

"ezwastelands:ezwastelandblock":0

Need More Help:

I can be contacted on discord for talk about this, my other mods, modpacks, videos, or just something you think I might be interested in. If you already have an account simply goto:

https://discord.gg/EPrtYbT

Project description from CurseForge.

Pick your setup

ezWastelands by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

16 available setups

Showing the newest 12 of 13 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ezWastelands versions and loaders

16 of 16 releases match

Looking for an older file? The official CurseForge project page is in Resources.