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Zombie Awareness project artwork

CurseForge · Minecraft mod

Zombie Awareness

- Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness

Choose a version Pick your version below, then grab the matching file.

This page is having a moment, so a few details may be a little behind.

Quick answer

Which Zombie Awareness release should I use?

Updated 1 year ago
Latest stable file zombieawareness-neoforge-1.21.0-1.13.2.jar
Game version 1.21, 1.21.1
Loader NeoForge

Zombie Awareness zombieawareness-neoforge-1.21.0-1.13.2.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Zombie Awareness required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Zombie Awareness zombieawareness-neoforge-1.21.0-1.13.2.jar need?

zombieawareness-neoforge-1.21.0-1.13.2.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install CoroUtil first. We found matching files for this game-version and loader setup.

CoroUtil Needed by Zombie Awareness zombieawareness-neoforge-1.21.0-1.13.2.jar
required
Matching file found Matched file: coroutil-neoforge-1.21.0-1.3.9.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Zombie Awareness without breaking your instance.

Built for Zombie Awareness zombieawareness-neoforge-1.21.0-1.13.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use zombieawareness-neoforge-1.21.0-1.13.2.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install CoroUtil first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside zombieawareness-neoforge-1.21.0-1.13.2.jar. It opens that exact file at the source.

About this project

What does Zombie Awareness add?

Visit

https://coros.us/mods/zombieawareness

for a much better showcase of the mod with images and videos

1.16.5 / 1.17.1 / 1.18.1:

  • Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
  • Sound sources: causing these will alert other monsters of your position, they are:

-- Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies

  • Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight

  • Random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly

  • Default enhanced mobs (configurable): "minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"

  • Radioactive glowing blood, definitely not a lighting bug for now.

1.12:

  • Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
  • Sound sources: Mining for blocks will alert other zombies of your position
  • Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
  • Night surface spawning: More zombies spawn in groups at night, causes random invasions
  • Random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly
  • Randomly faster zombies: Zombies are given a small buff in speed to add more unpredictableness

Requires CoroUtil

You may use the mod in any modpack you like.

Project description from CurseForge.

Pick your setup

Zombie Awareness by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

19 available setups

Showing the newest 12 of 13 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Zombie Awareness versions and loaders

33 of 33 releases match

Looking for an older file? The official CurseForge project page is in Resources.