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Test Tube Animals project artwork

CurseForge · Minecraft mod

Test Tube Animals

Grow your own mobs, from the DNA of others.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Test Tube Animals release should I use?

Updated 10 years ago
Latest stable file Test Tube Animals (1.3.1 RELEASE)
Game version 1.10.2
Loader Not required

Test Tube Animals (1.3.1 RELEASE) targets 1.10.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Test Tube Animals required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Test Tube Animals (1.3.1 RELEASE) need?

Test Tube Animals (1.3.1 RELEASE). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

Just Enough Items (JEI) Optional for Test Tube Animals (1.3.1 RELEASE)
optional
Matching file found Matched file: jei_1.10.2-3.14.7.420.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Test Tube Animals without breaking your instance.

Built for Test Tube Animals (1.3.1 RELEASE). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Test Tube Animals (1.3.1 RELEASE). It targets 1.10.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Test Tube Animals (1.3.1 RELEASE). It opens that exact file at the source.

About this project

What does Test Tube Animals add?

Test Tube Animals (Item Models added in 1.2.1)

See https://bitbucket.org/queekusme/test-tube-animals/wiki/Home for more getting started info (WIKI still WIP)

Check out the Road Map for information about future updates and features

14/12/16 - I have taken the hard decision not to continue development on this mod. I won't stop modding however I have no further interest in developing for it. Thanks for the all the kind words about this mod, It's been fun to work on. - Queekusme

26/10/16 - Sorry for no updates and for not pushing a fix for the latest versions of Forge, I am currently REALLY busy with University work. Updates will be slow/non-existent until closer to Xmas time. I will upload a fix and the 1.4 update when I can however it has been pushed down my list of priorities. Please accept my apologies. - Queekusme

Test Tube Animals adds several new features to the vanilla Minecraft game which allow players to collect DNA Samples from mobs, and then grow more of the mobs for which they have samples.

Collect samples using a syringe, process them in a centrifuge and a splicer, and grow new mobs using an incubator.

The mod adds several new items, the ones that you will need to look into getting first are:

Collect samples using the syringe (consuming a needle) by left clicking on a mob.

Transfer the sample to a test tube using the crafting bench - Recipe is shapeless (Filled Syringe + Empty Test Tube)

Spin the Test Tubes with samples in the Centrifuge (requires motor) This converts the Blood sample into DNA Samples of differing completeness. Be careful not to burn the samples, *hint* don't let the red bar fill, each time the red bar fills a random genome will denature. However, you may get lucky and none will denature. The Centrifuge will continue to process until the sample is removed or the motor burns out. Hoppers will remove completed test tubes automatically

Once you have processed the samples you can then break them down into genes in order to combine and build the sample back up to a completeness of 100%. Place two genes to be combined into the splicer and the output will be a gene which contains the combined DNA of the original samples. Recombining the genes back into a test tube sample allows for further processing and the eventual result of a new mob appearing

Project description from CurseForge.

Pick your setup

Test Tube Animals by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Test Tube Animals versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.