CurseForge · Minecraft mod
Common Capabilities
Forge Capabilities that can be shared by multiple mods
Quick answer
Which Common Capabilities release should I use?
Common Capabilities commoncapabilities-1.21.1-neoforge-2.11.5.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Common Capabilities required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Common Capabilities commoncapabilities-1.21.1-neoforge-2.11.5.jar need?
commoncapabilities-1.21.1-neoforge-2.11.5.jar. Change the file and its required mods may change too.
Install Cyclops Core first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Common Capabilities without breaking your instance.
Built for Common Capabilities commoncapabilities-1.21.1-neoforge-2.11.5.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use commoncapabilities-1.21.1-neoforge-2.11.5.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cyclops Core first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside commoncapabilities-1.21.1-neoforge-2.11.5.jar. It opens that exact file at the source.
About this project
What does Common Capabilities add?
This requires the Cyclops Core library!
Come talk to us in #commoncapabilities on the Cyclops Discord server!
This mod improves mod interactions, which are possible because of Forge's new capability system.
This does not provide any actual new content, it only improves existing interactions.
The goal of this mod is to provide standard capabilities that are useful for different mods, without those mods having to depend on each other.
Initially, this mod was part of Integrated Dynamics, to improve the 'readability' for various mods. This has been separated into this new mod because other mods might also benefit from these capabilities without having to depend on Integrated Dynamics.
This mod provides the following capabilities to the following mods (annotated with Minecraft version applicability):
WorkerIndicates if a machine can work, and has work.
- Vanilla Minecraft (all Minecraft versions)
- Ender IO (1.7)
- Forestry (1.7, 1.12)
- IC2 (1.7)
- Tinkers' Construct (1.7, 1.12)
- EvilCraft (all Minecraft versions)
- Thermal Expansion (1.7, 1.12)
TemperatureUsed for things that can have a certain temperature.
- Vanilla Minecraft (all Minecraft versions)
- Forestry (1.7, 1.12)
- IC2 (1.7)
Recipe HandlerExposes the recipes of machines.
- Integrated Dynamics (all Minecraft versions)
- EvilCraft (all Minecraft versions)
- Forestry (1.7, 1.12)
- Tinkers' Construct (1.7, 1.12)
- Thermal Expansion (1.7, 1.12)
- Visual Workbench (1.21+)
Slotless Item Handler
A variant of the regular item handler that is slot-agnostic.
- Colossal Chests (all Minecraft versions)
- Integrated Tunnels (all Minecraft versions)
WrenchFor items that allow wrenching.
- Integrated Dynamics (all Minecraft versions)
- Ender IO (1.7)
- Forestry (1.7, 1.12)
- IC2 (1.7)
- Thermal Expansion (1.7, 1.12)
Item HandlerMaking more blocks, items and entities expose their item inventories.
- Thermal Expansion (1.7, 1.12): Satchel, Caches and Strongboxes in item-form.
- Vanilla (all Minecraft versions): Shulker Boxes and Bundles in item-form.
Capability Delegation
Energy, Item and Fluid handlers from item entities and items inside item frames are delegated to the entity itself.
The Ingredients Components API, an abstraction layer for working with items, fluids and energy in a generic way.
Every aspect of this mod can be configured to disable interactions.
This mod is responsible for registering the capabilities from the Common Capabilities API, it also provides default implementations of these capabilities for various mods.
This mod collects anonymized startup data, this can be disabled in the config file and adheres to Minecraft's snooper settings.

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Project description from CurseForge.
Pick your setup
Common Capabilities by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.8
1 loader build1.21.1
1 loader build1.20.1
1 loader build1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Common Capabilities versions and loaders
commoncapabilities-1.21.1-neoforge-2.11.5-363.jar
20 Jul 2026
commoncapabilities-26.2-neoforge-2.11.8-365.jar
20 Jul 2026
commoncapabilities-26.1.2-neoforge-2.11.8-364.jar
20 Jul 2026
commoncapabilities-26.2-neoforge-2.11.8-361.jar
13 Jul 2026
commoncapabilities-26.2-neoforge-2.11.8-360.jar
21 Jun 2026
commoncapabilities-1.21.1-neoforge-2.11.5.jar
14 Jun 2026
commoncapabilities-26.1.2-neoforge-2.11.8.jar
14 Jun 2026
commoncapabilities-26.1.2-neoforge-2.11.7-352.jar
17 May 2026
commoncapabilities-26.1.2-neoforge-2.11.7.jar
16 May 2026
commoncapabilities-26.1.2-neoforge-2.11.6.jar
28 Apr 2026
commoncapabilities-26.1.2-neoforge-2.11.5.jar
24 Apr 2026
commoncapabilities-26.1.2-neoforge-2.11.4.jar
22 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.