CurseForge · Minecraft mod
Industrial Peripheral
Industrial Peripheral for controll IC2 machines from Computer Craft
Quick answer
Which Industrial Peripheral release should I use?
Industrial Peripheral 1.02 public targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Industrial Peripheral required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Industrial Peripheral 1.02 public need?
Industrial Peripheral 1.02 public. Change the file and its required mods may change too.
Install ComputerCraft first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Industrial Peripheral without breaking your instance.
Built for Industrial Peripheral 1.02 public. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Industrial Peripheral 1.02 public. It targets 1.7.10; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install ComputerCraft first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Industrial Peripheral 1.02 public. It opens that exact file at the source.
About this project
What does Industrial Peripheral add?
This mod initially is planned for personal use. Before using mod — make backup and use at your own risk.
With this mod and ComputerCraft you can receive (and change) data from different machines from Industrial Craft 2.
And sorry for my english, I'm not english native speaker :(
Small mod tutorial:
Step 1:
For work - Industrial Peripheral needs himself, his craft:

Frequency Transmitter, Advanced Circuit, Machine Casing, Redstone
Step 2:
Also needed Transducer Chip, his craft:

Circuit, Redstone, Iron plate
Step 3:
You can bind Transducer Chip to a particular machine:

Step 4:
After binding, you must insert the chip into the Industrial Peripheral:

Step 5:
Now you can receive a variety of data from the machines:
if not os.loadAPI("ip/industrial") then print("Failed to load Industrial Peripheral driver!"); end
industrial.bindSide("top");
local storage = industrial.ElectricStorage.getEnergy(1);
print("Current: "..(storage.current)..", Max: "..(storage.max)..", Output: "..(storage.output));
If the machine is moved or deleted - you will break the chip. To fix it you must use a craft 2x2: Chip + Redstone
All available functions:
getMachineNameInSlot(slot) - get machine name in slot
FluidRegulator.getOutputMb(slot)
FluidRegulator.setOutputMb(slot, value)
FluidRegulator.getMode(slot)
FluidRegulator.setMode(slot, value)
FluidRegulator.getFluidStock(slot) return [name, amount, capacity]ElectricMachine.getEnergy(slot)
SteamGenerator.getPressure(slot)
SteamGenerator.setPressure(slot, value)
SteamGenerator.getInputWater(slot)
SteamGenerator.setInputWater(slot, value)
SteamGenerator.getCalcification(slot) return [current, max]
SteamGenerator.getHeatInput(slot)
SteamGenerator.getOutput(_slot) return [volume, type]
SteamGenerator.getSystemHeat(slot) return [current, max]
SteamGenerator.getFluidStock(slot) return [name, amount, capacity]Condenser.getProgress(slot)
Condenser.getFluidInput(slot) return [name, amount, capacity]
Condenser.getFluidOutput(slot) return [name, amount, capacity]LHE.getHeatTransmit(slot) return [current, max]
LHE.getFluidWarm(slot) return [name, amount, capacity]
LHE.getFluidCold(slot) return [name, amount, capacity]ElectricStorage.getEnergy(slot) return [current, max, output]
ElectricGenerator.getStirlingProduction(slot) return [receivedheat, production]
ElectricGenerator.getKineticProduction(slot) return [receivedkinetic, production]KineticSteamGenerator.getPower(slot)
KineticSteamGenerator.getTurbineDamage(slot)
KineticSteamGenerator.getDistiledTank(slot) return [name, amount, capacity]NuclearReactor.getActive()
NuclearReactor.getPowerEU()
NuclearReactor.getHeat() return [current, max]
NuclearReactor.getEmitHeat()NuclearReactor.getFluidWarm() return [name, amount, capacity]
NuclearReactor.getFluidCold() return [name, amount, capacity]
The development will be slow due to lack of time. But sometimes it will check for the presence of topic suggestions / bugs.
Project description from CurseForge.
Pick your setup
Industrial Peripheral by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Industrial Peripheral versions and loaders
Industrial Peripheral 1.02 public
industrialperipheral-1.7.10-1.02public-universal.jar
28 Aug 2016
Looking for an older file? The official CurseForge project page is in Resources.