CurseForge · Minecraft mod
Dooglamoo Cities
Build cities and industries
Quick answer
Which Dooglamoo Cities release should I use?
Dooglamoo Cities dooglamoocitiesmod-1.12-1.6.3.jar targets 1.12.1, 1.12, 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Dooglamoo Cities required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dooglamoo Cities dooglamoocitiesmod-1.12-1.6.3.jar need?
dooglamoocitiesmod-1.12-1.6.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Dooglamoo Cities without breaking your instance.
Built for Dooglamoo Cities dooglamoocitiesmod-1.12-1.6.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dooglamoocitiesmod-1.12-1.6.3.jar. It targets 1.12.1, 1.12, 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dooglamoocitiesmod-1.12-1.6.3.jar. It opens that exact file at the source.
About this project
What does Dooglamoo Cities add?
Have you wanted to make epic builds but can never get enough resources in survival single player?
This mod lets you design a city and create industries to collect the large amounts of resources needed to make the city grow.
Don't want to deal with industry management and resources? Then just jump straight into city design and construction in creative mode with the help of the cheater block.
Or explore your world to find a lost abandoned city which you can make your home or scavenge for resources or fix up to become a fully operational city again.
There are multiple ways to play: Make your city diverse or specialized in a single industry. For example, see how much money you can make from a huge mining industry or a massive lumber operation or see how much food you can export from a farm and ranch industry. Maybe you want to import all your raw materials from the global market and manufacture finished goods for export. You decide how to structure and run your city.
Your decisions determine how well your city does: Location and number of industries, the ratio of industries to distributors to buildings, how much you optimize each industry, how much you import and export, all determine if your city thrives and becomes wealthy or complains and goes broke.
Challenge: Can you reach the final achievement and manage a city efficiently enough to collect $1,000,000 in taxes?
Features:
- Generated abandoned cities with loot
- Subway tunnels and stations
- Import/export items from a global market
- Disasters: drought, fire, blight, alien (ghast) invasion
- Automated industry
- Adjustable tax rate
- Auto constructing and repairing buildings
- Player configures each building's appearance
- In-game reference book
- Achievements
Wiki: Dooglamoo Cities Mod Wikia
Tip: When placing blocks from this mod, it may take a few moments to several minutes for the block to start working, so be patient. This mod is designed to handle very large scale cities with hundreds of industries and buildings. Later in the game you won't even notice, but when placing your first industry it is like waiting for wheat to grow.
Project description from CurseForge.
Pick your setup
Dooglamoo Cities by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader build1.11.2
1 loader build1.11
1 loader build1.10.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dooglamoo Cities versions and loaders
dooglamoocitiesmod-1.12-1.6.3.jar
3 Aug 2017
dooglamoocitiesmod-1.11.2-1.5.0.jar
2 Mar 2017
dooglamoocitiesmod-1.10.2-1.2.8.jar
20 Feb 2017
dooglamoocitiesmod-1.11-1.4.2.jar
6 Jan 2017
dooglamoocitiesmod-1.10.2-1.2.6.jar
6 Jan 2017
dooglamoocitiesmod-1.10.2-1.2.5.jar
28 Dec 2016
dooglamoocitiesmod-1.11-1.4.1.jar
28 Dec 2016
dooglamoocitiesmod-1.11-1.3.1.jar
13 Dec 2016
dooglamoocitiesmod-1.10.2-1.2.4.jar
7 Dec 2016
dooglamoocitiesmod-1.10.2-1.1.3.jar
22 Oct 2016
dooglamoocitiesmod-1.10.2-1.0.4.jar
29 Sept 2016
Looking for an older file? The official CurseForge project page is in Resources.