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CMDCam project artwork

CurseForge · Minecraft mod

CMDCam

Be camera & actor at the same time - Smooth camera paths

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CMDCam release matches 1.21.1 NeoForge?

Updated last month
Best match for your filters CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar
Game version 1.21.1
Loader NeoForge

CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is CMDCam required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar need?

CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar on 1.21.1 NeoForge. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install CreativeCore first. We found matching files for this game-version and loader setup.

CreativeCore Needed by CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar
required
Matching file found Matched file: CreativeCore_NEOFORGE_v2.13.41_mc1.21.1.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add CMDCam without breaking your instance.

Built for CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar on 1.21.1 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install CreativeCore first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside CMDCam_NEOFORGE_v2.2.8_mc1.21.1.jar. It opens that exact file at the source.

About this project

What does CMDCam add?

Requires CreativeCore

This mod adds a way to create smooth camera paths, including a zoom, tilt and follow target feature. Just keep in mind that you need an external tool to record it.

Server?

Furthermore it can also be installed on a server, to save paths server wide. Make a player follow a path by using a command. It's even possible to create paths using commands!

Features

  • smooth camera paths
  • roll rotation
  • zooming
  • 'outside' mode (be camera & actor at the same time)
  • following targets (block or entity)
  • different interpolations

Feel free to suggest more features.

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Usage

<required> [optional]

Press 'P' for adding a point.
Press 'U' to start the animation (default time is 10 seconds)
Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.
Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.
/cam add [location:x,y,z] [rotation] [roll] [fov] adds a point.
/cam insert <index> [location:x,y,z] [rotation] [roll] [fov] inserts point at given index. /cam stop stops the animation.
/cam start <time:ms|s|m|h|d> [loops (-1 -> endless)] starts the animation using the given time.
/cam clear delete all registered points.
/cam goto <index> teleports to the given point.
/cam set <index> updates point to current location.
/cam remove <index> removes the given point.

/cam target <none|self|entity|pos|select|player> set the camera target to look at. On client side @a, @p, @e are not working. /cam follow <none|self|entity|pos|select|player> set the camera target to follow (position). On client side @a, @p, @e are not working. /cam mode <default|outside> set current mode
/cam interpolation <linear,cosine,cubic,hermite,circular> set the camera interpolation. hermite interpolation is default.
/cam duration <time:ms|s|m|h|d> sets the duration of the scene.
/cam loops <number> sets the loops of the scene.
/cam distance_timing <false|true> enables or disables distance based timing. Can be used to make camera go with constant speed.
/cam smooth_start <false|true> enables or disables smooth start. When enabled a small transition to the start of the scene is done.
/cam spinning_fix <fix|fix_keep_direction|no_fix> determines how rotational values will be interpreted. Fix will ignore all 360 rotations between points and turn in the closest direction. Fix keep direction is the default and will ignore all 360 rotations as well, but keep the original turning direction if it is longer. No fix disable this correction feature entirely.

/cam pitch step <number> determines how agile the camera will correct pitch value to look at the target. 1 is instant, the higher the value the slower it will be. Default is 20.
/cam yaw step <number> determines how agile the camera will correct yaw value to look at the target. 1 is instant, the higher the value the slower it will be. Default is 20.
/cam pos step <number> determines how agile the camera will correct position value to follow the target. 1 is instant, the higher the value the slower it will be. Default is 20.

/cam pause pauses playback of scene.
/cam resume resumes playback of scene.

/cam show <all:linear,cosine,cubic,hermite,circular> shows the path using the given interpolation.
/cam hide <all:linear,cosine,cubic,hermite,circular> hides the path using the given interpolation.
/cam list lists all saved paths. /cam load <name> tries to load the saved path with the given name (stored per world).
/cam save <name> saves the current path (including settings) with the given name (stored per world).

/cam-server start <path> <players> [time|ms|s|m|h|d] [loops (-1 -> endless)] starts the animation for the given players.
/cam-server stop <player> stops the animation for the given player.
/cam-server create <name> creates an empty scene.
/cam-server get <name> <any property as cam command> can be used to run /cam commands on server for the given scene. /cam-server list lists all saved paths.
/cam-server remove <name> removes the given path.
/cam-server clear clears all saved paths.
/cam-server pause <name> pauses playback of scene for the given players.
/cam-server resume <name> resumes playback of scene for the given players.

Tutorial

Project description from CurseForge.

Pick your setup

CMDCam by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

26 available setups

Showing the newest 12 of 22 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CMDCam versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.