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Thermal Tinkering project artwork

CurseForge · Minecraft mod

Thermal Tinkering

Cross-Compatibility mod for Thermal Expansion and Tinkers' Construct

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Thermal Tinkering release should I use?

Updated 7 years ago
Latest stable file ThermalTinkering-1.12.2-2.0.1.jar
Game version 1.12.2
Loader Not required

Thermal Tinkering ThermalTinkering-1.12.2-2.0.1.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is Thermal Tinkering required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Thermal Tinkering ThermalTinkering-1.12.2-2.0.1.jar need?

ThermalTinkering-1.12.2-2.0.1.jar. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Thermal Expansion, Tinkers Construct, CodeChicken Lib 1.8.+, Thermal Foundation and 2 more first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 4 come through another mod in the chain.

2 listed on this file 4 pulled in by those mods
Thermal Expansion Needed by Thermal Tinkering ThermalTinkering-1.12.2-2.0.1.jar
required
Matching file found Matched file: ThermalExpansion-1.12.2-5.5.7.1-universal.jar
Tinkers Construct Needed by Thermal Tinkering ThermalTinkering-1.12.2-2.0.1.jar
required
No matching file
CodeChicken Lib 1.8.+ Needed by Thermal Expansion
pulled in
Matching file found Matched file: CodeChicken Lib 1.12.2-3.2.3.358-universal
Thermal Foundation Needed by Thermal Expansion
pulled in
Matching file found Matched file: ThermalFoundation-1.12.2-2.6.7.1-universal.jar
CoFH Core Needed by Thermal Foundation
pulled in
Matching file found Matched file: CoFHCore-1.12.2-4.6.6.1-universal.jar
CoFH World Needed by Thermal Foundation
pulled in
Matching file found Matched file: CoFHWorld-1.12.2-1.4.0.1-universal.jar

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Thermal Tinkering without breaking your instance.

Built for Thermal Tinkering ThermalTinkering-1.12.2-2.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ThermalTinkering-1.12.2-2.0.1.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Thermal Expansion, Tinkers Construct, CodeChicken Lib 1.8.+, Thermal Foundation and 2 more first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ThermalTinkering-1.12.2-2.0.1.jar. It opens that exact file at the source.

About this project

What does Thermal Tinkering add?

Have you ever been playing with Tinkers' Construct at the mid-to-end-game and thought:

"This smeltery takes up a lot of space. I wish I didn't have to have it lying around here."?

Well, now you don't! This mod allows you to cast Tinkers' Construct parts into casts via the Fluid Transposer. The one downside? It consumes the cast.

The casts are made using any tool part (as of v2.0 for MC 1.12, only wooden tool parts previously) and Molten Gold or Aluminum Brass in the Transposer, the liquids are made from ingots melted in the Magma Crucible, and all fluid amounts are the same as in standard Tinkers' Construct.

Config!

In the config, you can change how the mod works. There are 3 files generated the first time the game runs, two of which are re-generated every time it runs. They are generated in the config/ThermalTinkering folder. These three files are as follows:

  • config.cfg: the main mod config. At the moment, this contains only two rules:
    • blacklist: Is there a liquid being registered for use that you don't want to be? (note that if it's an error on my part, and the fluid actually SHOULDN'T be registered, please file a bug report on the issues page) Simply add the id (that's the left-hand column in the fluids or molten fluids dump file) to the list and it will be skipped.
  • fluids.txt: This file is regenerated every time the game runs. It contains a dump of every fluid, with its Fluid ID (the column on the left - this is used in the config.cfg file), its block name (just for debugging purposes really), and its Localised Name (the one you're used to reading, like "Molten Iron").
  • moltenFluids.txt: This file is also regenerated every run. It contains a dump of every fluid the mod has detected as a TiCon-compatible fluid, with the same 3 columns as above.

Project description from CurseForge.

Pick your setup

Thermal Tinkering by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Thermal Tinkering versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.