CurseForge · Minecraft mod
CocoaInput
Support IME input(Japanese , Chinese , Korean) in Minecraft on macOS,Windows,Linux.
Quick answer
Which CocoaInput release matches 1.18 Forge?
CocoaInput-1.18-forge-4.0.4.jar targets 1.18 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is CocoaInput required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does CocoaInput-1.18-forge-4.0.4.jar need?
CocoaInput-1.18-forge-4.0.4.jar on 1.18 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add CocoaInput without breaking your instance.
Built for CocoaInput-1.18-forge-4.0.4.jar on 1.18 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use CocoaInput-1.18-forge-4.0.4.jar. It targets 1.18 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside CocoaInput-1.18-forge-4.0.4.jar. It opens that exact file at the source.
About this project
What does CocoaInput add?
CocoaInput(4.0.0 and higher) now supports macOS , Windows , Linux.
Optional mod :Windowed Fullscreen (It makes ime candidate window visible in fullscreen mode on Windows).
On macOS,to make ime candidate window visible in fullscreen mode, click green button in titlebar not F11.
On Linux, Location where candidate window appears fixed left-bottom.
ConfigScreen is available.
If you use fabric version, you must install ModMenu.
AdvancedPreeditDraw(default:true)
This is determined whether preedit will be formatted or not.
Some environment(especially linux), "PreeditFormatter" cause to crash minecraft.
In that situation, use false.
NativeCharTyped(default:true)
This is determined that how text inserted.
Native way(true) should be appropriate, but native way carries text indirectedly(CocoaInput->Screen->widget).
Another way(false) carries text directedly (CocoaInput->widget).
But some screen(f.g. CreativeInventoryScreen) cannot notice inserted text despite TextField get inserted text properly.
Especially Korean Microsoft IME, another way cause to delete last letter when you press Shift.
Support IME input method(Japanese , Chinese , Korean) in Minecraft on macOS,Windows(x86_64),Linux(X11,x86_64).
**macOS,Windows(x86_64),Linux(X11,x86_64)**で動作する日本語入力MODです.
WindowsとLinuxは4.0.0以降でのみ動作します.
- CocoaInput enables you to input multi-byte characters natively.
- Read developer environment
- Fabric version need to install Fabric API
For example(Japanese,Chinese)


Twitter:@axer_yok
License
In 1.7.10,CocoaInput includes code of NotEnoughItems(MIT License).
CocoaInput uses Java Native Access(ApacheLicense2.0)
Project description from CurseForge.
Pick your setup
CocoaInput by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.17.1
2 loader builds1.17
1 loader build1.16.5
2 loader builds1.16.4
1 loader build1.16.3
1 loader build1.15.2
1 loader build1.14.4
2 loader builds1.13.2
1 loader build1.12.2
1 loader build1.12.1
1 loader build1.12
1 loader buildShowing the newest 12 of 20 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CocoaInput versions and loaders
CocoaInput-1.18-forge-4.0.4.jar
6 Dec 2021
Looking for an older file? The official CurseForge project page is in Resources.
