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CurseForge · Minecraft mod

VE-FluidHandling

Fluid module for Voltz Engine

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Quick answer

Which VE-FluidHandling release should I use?

Updated 7 years ago
alpha file VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10
Game version 1.7.10
Loader Not required

VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10 targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is VE-FluidHandling required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10 need?

VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add VE-FluidHandling without breaking your instance.

Built for VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside VE-FluidHandling 1.7.10-0.1.1b25-UNSTABLE build 25 for 1.7.10. It opens that exact file at the source.

About this project

What does VE-FluidHandling add?

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Info

VoltzEngine Fluid Module is an independent library from VoltzEngine to provide shared access to fluid prefabs. This includes a few fluids, fluid blocks, and fluid containers to be used. By itself, the mod provides a simple iron bucket that supports partial filling and all fluid types, unlike the vanilla bucket.

Mods using this lib

Contents

  • Milk Fluid - allows storage of milk in tanks
  • Milk Block - allows placement of milk in world
  • Fluid Container - shared by sub-mods to generate new fluid container items
  • Fluid Prefab - used to create new fluids
  • Fluid Block - used to create new fluid blocks

Planned Content

  • Molten Fluids - support for lava like fluids that deal damage and can be cooled
  • In world smelting - support for melting blocks in world to be turned into fluids
  • JSON Fluid generation - modpack makers & content can create new fluids for use in crafting and world gen
  • JSON Fluid Containers - modpack makers & content creators can make custom fluid containers without code.
  • Loot table options - ability to customize if the fluid containers show up in world generated loot chests.
  • Entity loot options - the ability to have entities drop fluid containers.

Frequently Asked Questions

Q: Why make a lib just to make buckets?

A: Save time, energy, code, etc. The original concept started as wooden buckets but grew into the idea to make more materials. After running into issues support dozens of mods over several mods a lib was created. This was done to simplify the code and keep content consistent. After all it would be odd if one bucket worked but the other didn't when interacting with a machine.

Q: Fluid containers?

A: Buckets, in code they are called fluid containers after 1.8.9 started reworking how buckets functioned.

Q: So addons are Skins?

A: Technically, most will exist just to add a new stylized fluid container to the game. However, each does have the option of changing gameplay. Wooden buckets, for example, can leak fluid and catch the player on fire via config options. Other addons might chose to support limited fluids, increase volume, add cool features, etc as there is no limit. All interactions are event driven and provide cool handlers.

Q: So it adds bucket?

A: Not just buckets, the lib also supports fluids, blocks, and interaction handling for machines. This means the bucket can support a wide range of mods and mods can support a wide range of fluids.

Q: Do I need VoltzEngine?

A: No, honestly its only named after the mod as it use to be part of the mod. It was split of as part of the VoltzEngine rewrite to modularize the code base. Seeing the the fluid code did not require VE it was left as a standalone lib. The hope is people will use it outside of the BBM team.

Q: How do I make my own bucket?

A: Same as a normal mod but you create a bucket material instead of an item. Then provide the correct information such as textures, material data, and override functions. Once created you register the material inside of the bucket creation event. It might also help to provide some recipes and extra configs as needed.

Project description from CurseForge.

Pick your setup

VE-FluidHandling by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

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Recent files

VE-FluidHandling versions and loaders

20 of 20 releases match

Looking for an older file? The official CurseForge project page is in Resources.