CurseForge · Minecraft mod
Modular Pipes
An item and fluid transportation mod
Quick answer
Which Modular Pipes release should I use?
Modular Pipes ModularPipes-0.0.1.jar targets 1.11.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Modular Pipes required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Modular Pipes ModularPipes-0.0.1.jar need?
ModularPipes-0.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Modular Pipes without breaking your instance.
Built for Modular Pipes ModularPipes-0.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ModularPipes-0.0.1.jar. It targets 1.11.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ModularPipes-0.0.1.jar. It opens that exact file at the source.
About this project
What does Modular Pipes add?
This mod is still heavily in developement, and in fact, doesn't do anything, and was uploaded only for #ModOff, so please, until it reaches 0.1.x versions, download at your own risk!
Outdated info ahead!
Well, anyway, here's some things about my mod:
- Basic Pipes and Speed Pipes aren't tile entities, and don't tick
- Modular Pipes don't handle item transportation, they only store and tick modules
- Item transportation (and later, fluid, too) is handled in special class outside any tile entity, and doesn't depend on blocks directly. This also means, transporting items outside loaded chunks shouldn't be a problem, but I will likely disable that (that will be configurable)
- Pipe links and nodes are cached, and joined by this kind of crazy diagram, so they aren't recalculated for every item that gets sent trough
Basically, what I'm saying is, I'm trying really hard for this to be easy on servers, but also pretty enough for clients (items will render in pipes of course, when that's finished)
What each item does:
- Basic Pipe (Gray) - Node linking pipe, doesn't do anything, can't have intersections
- Basic Pipe (Golden) - Same as gray one, but items travel 2x faster than they would normally
- Modular Pipe, Tier 0 - Node pipe, you have to place it in pipe intersections
- Modular Pipe, Tier 1-6 - Same as Tier 0, but for each tier x they have x module slots available
- Modular Pipe, Tier 7 - Same as Tier 6, but items get permanent 10x speed boost
- Extract Module - Every 20 ticks, it extracts one item from attached inventory and sends it into network. Network
- Block Items Module - Simply doesn't allow the item go trough that pipe from direction its attached to (config option in module to change mode between Block Incoming, Block Outgoing, Block All)
- More modules to come!
Video showing how pipes look: [Video]
Project description from CurseForge.
Pick your setup
Modular Pipes by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Modular Pipes versions and loaders
ModularPipes-0.0.1.jar
21 Apr 2017
Looking for an older file? The official CurseForge project page is in Resources.

