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Open Modular Lighting project artwork

CurseForge · Minecraft mod

Open Modular Lighting

Adds modular lights to Minecraft. Floodlights, industrial lights and more!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Open Modular Lighting release should I use?

Updated today
beta file Open Modular Lighting 1.0.0-beta.2+1.20.1
Game version 1.20.1
Loader Fabric

Open Modular Lighting 1.0.0-beta.2+1.20.1 targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Open Modular Lighting required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Open Modular Lighting 1.0.0-beta.2+1.20.1 need?

Open Modular Lighting 1.0.0-beta.2+1.20.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Open Modular Lighting 1.0.0-beta.2+1.20.1
required
Matching file found Matched file: [1.20.1] Fabric API 0.92.12+1.20.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Open Modular Lighting without breaking your instance.

Built for Open Modular Lighting 1.0.0-beta.2+1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Open Modular Lighting 1.0.0-beta.2+1.20.1. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Open Modular Lighting 1.0.0-beta.2+1.20.1. It opens that exact file at the source.

About this project

What does Open Modular Lighting add?

Open Modular Lighting

Floodlights for Fabric on Minecraft 1.20.1 and 1.21.1. Open Modular Lighting is a port of the Forge 1.7.10 mod FloodLights by Keridos. It lights up large areas with invisible light blocks placed along a beam, so you can light a cave, a farm or a base without placing torches everywhere. It has more features than the old mod, such as energy sharing between adjacent lights (all except floodlights) and lightproof glass.

Status: beta. Expect bugs, and back up your worlds.

Features

Lights

Block What it does Power
Electric Floodlight Casts a beam of light in the direction it faces. Three modes: straight (64 blocks), narrow cone (32 blocks) and wide cone (8 blocks). Energy: 20 E/t straight, 40 E/t in the cone modes
Non-electric Floodlight Like the electric floodlight, but burns furnace fuel instead. One coal lasts 300 s in straight mode and half as long in the cone modes. Any furnace fuel (vanilla or modded)
UV Floodlight Casts a short beam (8 blocks) of dim UV light that hurts living things standing in it, 4 damage per second. Energy: 80 E/t
Grow Light Lights the block below it and makes the crop two blocks below grow faster (about one growth step every 20 s). A black-light mode gives the growth without the light. Energy: 40 E/t
Small / Square Fluorescent Light Cheap little panels that light up the 5 blocks next to them. The small one can be turned by 90°, and a shapeless recipe converts between the two. Energy: 2 E/t

All lights turn on with a redstone signal. The signal can be inverted, so that a light is on without redstone and turns off when powered. After a light turns off, it waits 2 seconds before it can turn on again, to prevent flickering.

Using the lights

Action Effect
Right-click Opens the GUI: energy and a battery slot, or the fuel slot and remaining burn time
Right-click with a stick or wrench Cycles the mode (floodlights, grow light) or turns the small fluorescent light
Sneak + right-click with an empty hand Inverts the redstone signal
Sneak + right-click with a wrench Picks the light up
Right-click with dye Tints the light in that colour; wool removes the tint

A light you break keeps its settings (mode, invert, colour, stored energy or burn time) on the item, and the tooltip shows "Configured". The beam follows changes in the world. It stops at solid blocks and shines through glass and plants. When you build into a beam or remove a block from it, the beam adjusts.

Power

  • Electric lights use Team Reborn Energy (included in the mod), so cables and generators from Tech Reborn and other Fabric tech mods can power them. Fluorescent and grow lights only accept energy from the back.
  • Grow Lights and flourescent lights next to each other share energy
  • Batteries in the battery slot charge the light.
  • Hoppers and pipes can insert fuel and batteries, but can't take anything out.

Crafting

Smelt Raw Filament (glowstone, redstone, gold) into Glowing Filament. Craft it into an Electric Incandescent Light Bulb, the part needed for every electric light. The non-electric floodlight needs a Non-electric Lantern, made from a Mantle, a Fuel Dissolver and flint and steel. All recipes are shown in the recipe book or in a recipe viewer.

The Lightblock Debug Tool shows the invisible light blocks while you hold it: yellow for normal light, magenta for UV light.

Optional: Jade

With Jade installed, looking at a light shows its mode and whether it is inverted. Jade is not required.

Requirements

Project description from CurseForge.

Pick your setup

Open Modular Lighting by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Open Modular Lighting versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.