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The Lost Cities project artwork

CurseForge · Minecraft mod

The Lost Cities

Allows the player to play in an old abandoned city instead of the normal overworld

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Quick answer

Which The Lost Cities release should I use?

Updated 2 months ago
Latest stable file LostCities - 1.20-7.4.13
Game version 1.20.1
Loader Forge

The Lost Cities LostCities - 1.20-7.4.13 targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is The Lost Cities required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does The Lost Cities LostCities - 1.20-7.4.13 need?

LostCities - 1.20-7.4.13. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 3 pulled in by those mods
The One Probe Optional for The Lost Cities LostCities - 1.20-7.4.13
optional
Matching file found Matched file: TheOneProbe - 1.20.1-10.0.3
Redstone Flux Needed by The One Probe
pulled in
No matching file
Baubles Needed by The One Probe
pulled in
No matching file
TESLA Needed by The One Probe
pulled in
No matching file

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add The Lost Cities without breaking your instance.

Built for The Lost Cities LostCities - 1.20-7.4.13. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use LostCities - 1.20-7.4.13. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside LostCities - 1.20-7.4.13. It opens that exact file at the source.

About this project

What does The Lost Cities add?

Introduction

The Lost Cities is a mod that allows the player to play in an old abandoned city instead of the normal overworld. When you create your world you can select 'Lost Cities' as your worldtype. You spawn in an old and partially destroyed city that takes over the entire overworld. There are highways, bridges, tunnels, a subway system, tons of dungeons with spawners and loot and so on. There are also various configuration presets (called profiles) to alter how the world is generated.

This mod is very configurable. You can add custom buildings, blocks, control how cities are generated, and a lot more. Documentation on this can be found here: Lost City Wiki

This mod can be used server-side only (so vanilla clients can connect).

Documentation for 1.12

To use it server side you have to use 'lostcities' as the level-type (in server.properties).

Note that there is also a dimension (default ID 111) that you can travel too. This dimension can be disabled (useful if you want this for vanilla clients). But using this dimension you can keep the overworld normal and have The Lost Cities in a dimension. To go there (and back) the current way is to place a bed on top of two diamond blocks and surround it with 6 skulls. Then try to sleep in it.

If Biomes O Plenty is present there is also a Lost Cities (BoP) variant (or 'lostcities_bop' for servers) which will use Biomes O Plenty biomes.

To use a specific 'profile' (configuration profile) on a server you have to add this to your server-properties file:

generator-settings={"profile":"nodamage"}

Documentation for 1.16, 1.18, 1.19, and 1.20

In 1.14 Lost Cities is no longer a separate world type. That means you can use Lost Cities in combination with other world types (like for example, Biomes O Plenty or Wild Nature). To do this you select the world customization option after chosing a world type and press the 'LC' button on the top-right. In this new configuration screen you can enable Lost Cities and also customize various aspects of the generated cities.

The most flexible way to configure Lost Cities for usage on a server is to first create a single player world, hit the LC button and tweak the configs to how you want it. Generate the world and then copy the lostcities-server.toml file that is located in saves/<yourworld>/serverconfig to the server defaultconfigs directory.

Documentation for 1.21

In 1.21 server configs have changed. They can now be found again in the regular config directory. There you can edit the 'selectedProfile' value to the desired profile for your server (this is also used as the default profile for single player). With the 'selectedCustomJson' value you can set specific options. More documentation on how to do this later.

Varia

Also check the companion mod Lost Souls to add more challenge to the buildings:

https://minecraft.curseforge.com/projects/lost-souls

Note! Comments have been disabled because it is hard for me to check for this on too many places. If you want to submit a bug report then go to the 'Issues' tab or here: Lost Cities Issue Tracker. If you want to discuss RFTools in general you can do that here: Lost Cities on my discord

Modpack policy: Feel free to use this mod in any modpack you want.

Preview video:

Project description from CurseForge.

Pick your setup

The Lost Cities by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

The Lost Cities versions and loaders

53 of 53 releases match

Looking for an older file? The official CurseForge project page is in Resources.