CurseForge · Minecraft mod
Lost Souls
Lost Souls is an addon mod for The Lost Cities to add more danger to the buildings
Quick answer
Which Lost Souls release matches 1.18.2 Forge?
Lost Souls LostSouls - 1.18-2.0.5 targets 1.18.2 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Lost Souls required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Lost Souls LostSouls - 1.18-2.0.5 need?
LostSouls - 1.18-2.0.5 on 1.18.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Lost Souls without breaking your instance.
Built for Lost Souls LostSouls - 1.18-2.0.5 on 1.18.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use LostSouls - 1.18-2.0.5. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside LostSouls - 1.18-2.0.5. It opens that exact file at the source.
About this project
What does Lost Souls add?
This mod is a simple but very configurable mod that is designed to work with The Lost Cities (https://minecraft.curseforge.com/projects/the-lost-cities). It makes buildings a lot more challenging by spawning additional and stronger mobs in them. There is a big chance that a building is 'haunted'. If it is haunted then there very strong vanilla mobs will spawn (boosted for damage and health) until the player manages to kill a specific number of them at which point the building is considered 'cleared'. The mobs spawn when the player is in the building but regardless of lighting level so it doesn't help to light up the building (can be disabled with config).
This mod is very configurable. You can control what kind of mobs can spawn this way, how many can spawn, the kind of armor and weapons they get. How strong they are and so on.
Note that this mod is server-side only.
Feel free to use this mod in any modpack you want.
Project description from CurseForge.
Pick your setup
Lost Souls by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader build1.19.3
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.12.2
1 loader build1.12.1
1 loader build1.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Lost Souls versions and loaders
LostSouls - 1.18-2.0.5
lostsouls-1.18-2.0.5.jar
6 May 2024
LostSouls - 1.18-2.0.4
lostsouls-1.18-2.0.4.jar
16 Mar 2024
LostSouls - 1.18-2.0.3
lostsouls-1.18-2.0.3.jar
6 Mar 2024
LostSouls - 1.18-2.0.2
lostsouls-1.18-2.0.2.jar
28 Mar 2023
LostSouls - 1.18-2.0.1
lostsouls-1.18-2.0.1.jar
7 Feb 2023
LostSouls - 1.18-2.0.1
lostsouls-1.18-2.0.1.jar
7 Oct 2022
LostSouls - 1.18-2.0.0
lostsouls-1.18-2.0.0.jar
27 Jun 2022
Looking for an older file? The official CurseForge project page is in Resources.