Back to mods
Iblis project artwork

CurseForge · Minecraft mod

Iblis

Vanilla expirence to attributes and trainable skills.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Iblis release should I use?

Updated 6 days ago
beta file iblis-0.7.1.jar
Game version 1.20.1
Loader Forge

iblis-0.7.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Iblis required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does iblis-0.7.1.jar need?

iblis-0.7.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Iblis without breaking your instance.

Built for iblis-0.7.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use iblis-0.7.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside iblis-0.7.1.jar. It opens that exact file at the source.

About this project

What does Iblis add?

Iblis mod add a two separated attribute systems. One set of attributes can be raised using vanilla Minecraft experience levels (which I will call "characteristics") and second set is trainable skills.

Additional info about mod at Wiki page: https://github.com/Foghrye4/Iblis/wiki

See also: https://minecraft.curseforge.com/projects/level-up "Level Up!" mod if you don't like a system provided by Iblis.

Characteristics

Each level of characteristic require same amount of experience levels of player for raise as level value itself.

For example, to raise "Max health points 2" -> "Max health points 3" you need a 2 experience levels.

Here is a list of characteristics:

  • Max health points
  • Melee damage reduction
  • Fire damage reduction
  • Projectile damage reduction
  • Explosion damage reduction - reduce incoming damage by characteristic value before armor protection takes effect.
  • Damage base
  • Attack speed
  • Knockback resistance
  • Luck - alongside loot bonuses also affect critical strike chance of shotgun.
  • Intelligence - added to all skills when they are used.
  • Gluttony - control amount of food which can be devoured.

Skills

Each skill require special condition to be raised. Each point of skill raise parent skill at 1/4 of point and wisdom at 1/16 of point. Effective skill value is a sum of skill value itself + parent skill + wisdom + intelligence. Wherefore experienced armourer is able to effectively use sword and vice-versa.

Swordsmanship

Raised each successful attack with any tool, which grant bonus to attack damage. Amount of points depends from target armor value. Full skill value is added to attack damage.

Archery

Raised each successful attack with bow.
Full skill value affect arrow damage as: damage=damage*(full_skill_value+0.2)

Sharpshooting

Affect accuracy of shotgun and critical strike chance of shotgun (if above 8).

Armorsmith

Raised each time item with armor bonus is crafted. Affect armor and armor toughness bonus of item. Works with mod items if mod load recipes before this mod.

Weaponsmith

Raised each time item with damage bonus is crafted. Affect damage bonus of swords and tools. Works with mod items if mod load recipes before this mod.

Mechaincs

Raised each time item with mechanism (bow, crossbow, clock, shotgun) is crafted. Affect damage bonus of bow, crossbow and shotgun.

Medical aid

Affect amount of HP healed with medkit.

Digging

Affect digging speed with proper tool.

Running

Multiply speed with a factor x(1.0 + value). To control sprinting speed press "forward" and then click shortly "sprint" button. You will start running slightly faster (with vanilla sprint speed). After that you may press and hold "sprint" button and you will quickly speed up. A more distance you made while sprinting, a more skill will be raised.

Jumping

Hold [CTRL] or sprinting button to jump higher. Trained every jump. Trained 2x faster with high jumps.

Falling

Reduce damage from falling by its own value. Trained when player fell from height of 2 blocks or above.

GUI

Mod add two buttons as seen on screenshot:

They are visible only in survival mode. First one (with arm icon) leads to characteristics GUI. Second one (with blue brain icon) leads to skills GUI.

Characteristics GUI

Skills GUI

Headshots.

With Iblis mod launched, every attack with projectile entities (such as arrows) or with shotgun directed to monster head will raise out-coming damage 4x times.

Books: Guide and Adventurer diary.

Adventurer diary is item, which could be used by players to exchange wisdom and to save skills beyond a point of death. Each time diary is crafted it store skills gained by player and with penalty of 30% player could restore his skills after death.

Guide books is a source of knowledge obtained via loot chests in dungeons.

Player zombie.

Whenever player dies instead of dropping items it spawns zombie with player equipment. Killing this zombie release all experience levels (including whose whom was spent on characteristics) in XP orbs.

Shotgun.

This mod adds a shotgun. Sharpshooting skill affect accuracy and, together with luck, critical chance of shotgun (increasing damage 100x). Also accuracy affected by recoil and sneaking state of a player.

Crafting recipe:

{width=484 height=230}

Any vanilla type wood planks would work.

Medkit.

Medkit is used to heal yourself as a cheap alternative of regeneration potion. After use medkit will add a regeneration effect to player which will last 30 seconds and heal amount of HP depending from player medical aid skill. At skill level 0 it will heal 1 heart. At skill level 1 it will heal 2 hearts. At skill level 9 it will heal 20 hearts.

Crafting compounded from two stages:

Stage 1:

Stage 2:

Steel ingot texture used in this mod is taken from Mekanism. Official website: http://aidancbrady.com/mekanism/

Project description from CurseForge.

Pick your setup

Iblis by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Iblis versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.