CurseForge · Minecraft mod
EmberRoot Zoo
A few interesting mobs, some from Embers and Roots
Quick answer
Which EmberRoot Zoo release should I use?
EmberRoot Zoo EmberRootZoo-1.12.2-1.3.10.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EmberRoot Zoo required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EmberRoot Zoo EmberRootZoo-1.12.2-1.3.10.jar need?
EmberRootZoo-1.12.2-1.3.10.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EmberRoot Zoo without breaking your instance.
Built for EmberRoot Zoo EmberRootZoo-1.12.2-1.3.10.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EmberRootZoo-1.12.2-1.3.10.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside EmberRootZoo-1.12.2-1.3.10.jar. It opens that exact file at the source.
About this project
What does EmberRoot Zoo add?
Mobs:
- Fallen Hero
- Rainbow Slime
- Block Slime
- Sprout
- Deer
- Golem
- Fairy
- Sprite
- Guardian of Sprites (Boss)
- Default loot table is randomly a elytra, totem of undying, or nether star
- Timber Wolf
- Dire Wolf
- Fallen Knight
- Ender Mini
- Frozen Knight
- Owl
- Dire Witch
- Dire Cat
- Cursed Creeper
{width=671 height=377}
Config
You can set a mobs biomes, its health and damage, or disable it completely using the config file.
Also, each mob uses the vanilla JSON loot table system.
entityfairy {
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
B:allBiomes=true
# Biomes this will spawn into. Add support for any modded biome here. [default: [minecraft:ocean], [minecraft:plains], [minecraft:desert], [minecraft:extreme_hills], [minecraft:forest], [minecraft:taiga], [minecraft:swampland], [minecraft:river], [minecraft:hell], [minecraft:ice_flats], [minecraft:beaches], [minecraft:forest_hills], [minecraft:jungle], [minecraft:birch_forest], [minecraft:roofed_forest], [minecraft:savanna], [minecraft:mesa]]
S:biomeWhitelist <
minecraft:ocean
minecraft:plains
minecraft:desert
minecraft:extreme_hills
minecraft:forest
minecraft:taiga
minecraft:swampland
minecraft:river
minecraft:hell
minecraft:ice_flats
minecraft:beaches
minecraft:forest_hills
minecraft:jungle
minecraft:birch_forest
minecraft:roofed_forest
minecraft:savanna
minecraft:mesa
>
# Biggest spawn group. [range: 0 ~ 500, default: 10]
I:maxSpawnCount=10
# Smallest spawn group. [range: 0 ~ 500, default: 5]
I:minSpawnCount=5
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 500, default: 20]
I:weightProbability=20
}
Details on each mob
Coming soon
Open Source Talk
This mod started a fork of Roots (with permission), with everything removed except the Fairy, Deer, and Sprout entities; also the Ancient Golem was imported in from Embers.
Also included is code and textures from the (currently abandoned) Ender Zoo mod.
These are some of the changes i have made to those mobs:
- changes to spawning rules
- AI tweaks
- changed loot tables
- added more color variants with slight differences
- The faeries can be tamed and un-tamed with glowstone.
- Golems rate of speed to fire lasers uses different calculations
- The golems will attack the player still, but also certain colours attack certain mobs.
All textures and source inclusions are valid the licenses of the original mods
For more information see the text files in my repository
https://github.com/PrinceOfAmber/EmberRootZoo
If you have Embers and/or Roots installed, you may see some duplicate entities such as fairies from this mod, but spawning can be changed and disabled in config file.
License https://github.com/SleepyTrousers/EnderZoo/blob/master/LICENSE
Other links:
https://github.com/PrinceOfAmber/EmberRootZoo/blob/master/PERMISSION FOR MOB RELEASE.PNG
Project description from CurseForge.
Pick your setup
EmberRoot Zoo by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EmberRoot Zoo versions and loaders
EmberRootZoo-1.12.2-1.3.10.jar
27 Oct 2018
EmberRootZoo-1.12.2-1.3.9.jar
7 Aug 2018
EmberRootZoo-1.12.2-1.3.8.jar
11 Jul 2018
EmberRootZoo-1.12-1.3.7.jar
29 Mar 2018
EmberRootZoo-1.12-1.3.6.jar
21 Mar 2018
EmberRootZoo-1.12-1.3.5.jar
25 Feb 2018
EmberRootZoo-1.12-1.3.4.jar
11 Feb 2018
EmberRootZoo-1.12-1.3.3.jar
23 Dec 2017
EmberRootZoo-1.12-1.3.2.jar
8 Oct 2017
EmberRootZoo-1.12-1.3.1.1.jar
20 Aug 2017
EmberRootZoo-1.12-1.3.0.jar
17 Aug 2017
EmberRootZoo-1.12-1.2.0.jar
9 Aug 2017
Looking for an older file? The official CurseForge project page is in Resources.