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Scavenge project artwork

CurseForge · Minecraft mod

Scavenge

Apply a custom Rightclick behavior to any block!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Scavenge release should I use?

Updated 4 months ago
Latest stable file Scavenge-Neoforge-1.21-2.0.2
Game version 1.21
Loader NeoForge

Scavenge-Neoforge-1.21-2.0.2 targets 1.21 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Scavenge required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Scavenge-Neoforge-1.21-2.0.2 need?

Scavenge-Neoforge-1.21-2.0.2. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Carbon Config first. We found matching files for this game-version and loader setup.

Carbon Config Needed by Scavenge-Neoforge-1.21-2.0.2
required
Matching file found Matched file: CarbonConfig-Neoforge-1.21-2.0.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Scavenge without breaking your instance.

Built for Scavenge-Neoforge-1.21-2.0.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Scavenge-Neoforge-1.21-2.0.2. It targets 1.21 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Carbon Config first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Scavenge-Neoforge-1.21-2.0.2. It opens that exact file at the source.

About this project

What does Scavenge add?

Scavenge is a mod that allows you to apply custom RightClick/LeftClick behaviors
to any Block. On top of that you can add LootPools to these behaviors that are dropped when the conditions are met. These things are loaded from JsonFiles and act closely to a Scripting language.

On top of that you can add certain unque features/conditions when rightclicking these blocks.

For example:

  • Player has to sneak,
  • Player has to have a Diamond in his hands
  • The block is unbreakable
  • The block disapears after 5 uses
  • etc.

1.10.2-1.12.2 Documentation: ClickMe

Anything below this is the 1.16 Documentation:

If you want a good tutorial on How to make Scavenge Scripts.

Xaikii had written some examples and tutorials on how Scripts work. ClickMe

Ported Addon to 1.16:

Documentation is now part of the mod. How to view it:

Set "printExamples" to true and the documentation will be generated in the Minecraft Folder in the "scavenge_doc" folder.
The documentation is sorted by Plugin -> TypeOfProperty -> PropertyName.

To simplify the finding of the Documentation. Also since its autogenerated. It can only get lost if all Scavenge Jars get lost.
Also If you install plugins they will also generate documentation automatically with it. And it would be sorted by the addon Plugins.

1.16.5 version also can now Dump Loaded Scripts. They will look a tiny bit different because it depends on how the Property is implemented but it will make debugging a lot easier. If something didn't get added in the script the dump can not see it either because the Mod dumps the parsed scripts.

This is also a config entry. Note: This also works with Multiplayer.

How to add a Scavenge Script:

Scavenge now works with Resource Packs. It will automatically load all files that are in the "datapacks/DATAPACK_NAME/data/DOMAIN/scavenge_scripts" folder.
And will automatically reload them on resource packs reload. They will be automatically synced over to the client so no more "server->client" manual Syncing. Its done automatically.

Since the tool has a JEI plugin i had to install a JEI hack that reloads JEI 1 tick after scripts got reloaded because JEI does not support any mod that has recipe/data autosyncing. (This can get fast into the 2-3 digit reload range if jei does not fix this problem)

What has Changed outside of ResourcePacks now:

  • Effects are now only executed on server, while conditions are tested both on server & client. So there can be desyncs if you store data unsynchronized.

  • Math Operations/Conditions are now a lot more enforced then before because more flexibility even if the code is bigger.

  • Error Messages can now be directly added into Conditions so no longer the separate section with messages. And for effects there is a Message Effect.

  • Conditions can by default now be inverted. (Addons can not be guaranteed to support that)

  • Scavenge now uses Vanilla LootPools and you can just link them to the lootpool. It will try to show them in JEI but accuracy for more random/complex loot may not look as good.

  • Math Operations/Conditions have now bit support.

  • Examples for everything are generated. (Again Addons can not guaranteed to support that)

Project description from CurseForge.

Pick your setup

Scavenge by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

13 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Scavenge versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.