CurseForge · Minecraft mod
SuperTiC
Adds Potion Effects to TConstruct Tools
Quick answer
Which SuperTiC release should I use?
SuperTic-2.1.0.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is SuperTiC required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does SuperTic-2.1.0.jar need?
SuperTic-2.1.0.jar. Change the file and its required mods may change too.
Install Tinkers Construct first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add SuperTiC without breaking your instance.
Built for SuperTic-2.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use SuperTic-2.1.0.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Tinkers Construct first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside SuperTic-2.1.0.jar. It opens that exact file at the source.
About this project
What does SuperTiC add?
I wanted to add Potion Effects to TConstruct tools and I wanted it to be as configurable as possible, so I made this mod.
SuperTic adds an additional trait to each TConstruct tool material, what it does is configurable in a xml- file. Right now there are three different possibilitys:
An effect gets applied when an entity is hit
An effect is applied when damage is blocked
An effect is applied when a block is mined
More is comming soon, please make reasonable suggestions :)
The config works as following:
<effects>
<material name="cobalt"> // The specified material
//When attacking has a 1 in 5 chance to apply haste I for a duration of 200 ticks to the player
<attack id="minecraft:haste" amp="1" dur="200", chance="5" player="true">
//When blocking has a 1 in 7 chance to apply regeneration IV for a duration of 50 ticks to the attacking entity
<block id="minecraft:regeneration" amp="4" dur="50", chance="7" player="false">
//When mining has a 1 in 10 chance to apply speed II for a duration of 1000 ticks to the player
<mine id="minecraft:speed" amp="2" dur="1000", chance="10" >
</material>
<material name="ardite">
...
</material>
</effects>
You can also reload the config file by using the command /supertic reload and get all the material names by /supertic materials.
Feel free to use this in your modpack and have fun playing :)
Project description from CurseForge.
Pick your setup
SuperTiC by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SuperTiC versions and loaders
SuperTic-2.1.0.jar
1 Mar 2019
SuperTic-2.0.0.jar
19 Feb 2019
SuperTiC-1.2.1.jar
9 Jul 2018
SuperTic-1.2.0.jar
8 Apr 2018
SuperTic-1.1.1b.jar
30 Mar 2018
Looking for an older file? The official CurseForge project page is in Resources.