CurseForge · Minecraft mod
Rough Mobs 2
Simple server side mod which makes some vanilla mobs significantly harder
Quick answer
Which Rough Mobs 2 release should I use?
Rough Mobs 2.0.15 - 1.12.2 targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Rough Mobs 2 required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Rough Mobs 2.0.15 - 1.12.2 need?
Rough Mobs 2.0.15 - 1.12.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Rough Mobs 2 without breaking your instance.
Built for Rough Mobs 2.0.15 - 1.12.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Rough Mobs 2.0.15 - 1.12.2. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Rough Mobs 2.0.15 - 1.12.2. It opens that exact file at the source.
About this project
What does Rough Mobs 2 add?

What's going on lately? (I quit modding)
There is so much going on with university, work and private stuff so I couldn't find the time to update my mods or even answer questions and private messages in the past months and therefore I think it's better to quit modding for now.
This unfortunately means I'm not updating this mod to a newer Minecraft version anytime soon.
Thanks a lot for all the nice comments, bug reports and support! It really helped staying motivated!
If someone is interested in the source code I (finally...) put everything on github (See Source)
Feel free to continue this mod / integrate this mod in whatever project you want. Don't hesitate to contact me if you have any questions!
Rough Mobs Revamped by p1ut0nium_94 has been released! I highly recommend to use his version because this version of the mod will no longer be updated.
This mod is a complete rewrite of the original Rough Mobs mod and should fix many bugs and performance issues (Full changelog: https://minecraft.curseforge.com/projects/rough-mobs-2/pages/rough-mobs-1-vs-rough-mobs-2).
Rough Mobs 2 is a simple mod which makes some vanilla mobs significantly harder. The mod runs completely on the server side and doesn't have to be installed on each client (It also works in singleplayer of course).
This mod is also pretty well configurable! You can change/disable every feature in your config file.
Current Features:
Zombies spawn with random enchanted armor and weapons (You can add/remove equipment in the config file).
Zombies have a chance to spawn riding a zombie horse.
Zombies have a small chance to spawn as boss zombies which are very strong but they can drop some nice equipment.
Zombies now sometimes perform a leap attack at their targets
Zombies apply the hunger effect to targets (The effect stacks up to level 4 on continuous hits).
Zombies have an increased knockback resistance and 30 max HP instead of 20 max HP.
Baby Zombies now burn in sunlight.
Zombies can now break certain (configurable) blocks (with target AI)
Skeletons spawn with random enchanted armor (You can add/remove equipment in the config file).
Skeletons always spawn with a Bow in their mainhand and a melee weapon in their offhand. If a player is near them Skeletons switch their weapons.
Skeletons have a chance to spawn riding a skeleton horse.
Skeletons have a small chance to spawn as boss skeletons which are very strong but they can drop some nice equipment.
Skeletons have 30 max HP instead of 20 max HP.
Skeletons shoot a bit faster now
Skeletons in the Nether always become Wither Skeletons on spawn.
Wither Skeletons spawn now everywhere in the Nether.
Creepers become invisible while they are near a player.
Creepers are a lot faster now.
Creepers explode now a bit faster
Creepers explosion radius is now a bit bigger
Creepers burn in sunlight (Off by default)
Creepers explode if they are burning (Off by default). Do not combine the last two features except you want a ton of destruction...
Slimes deal a lot more knockback depending on their size.
Slimes have now 50% more HP and can jump further.
Bigger Slimes have a chance to "split off" a baby slime when hit.
Endermen drop now at least one enderpearl on death.
Endermen teleport players away who attack them.
Endermen have a chance to apply blindness to targets.
Endermen steal and drop held items of targets.
Teleportation and item stealing are disabled if the target player has an eye of ender (configurable) in his inventory
Spiders take no more fall damage.
- Spiders apply the slowness effect to targets. The effect stacks up to level 4 while the fifth hit creates a web on the targets position.
- Spiders have a chance to spawn with a mob riding it (Mobs can be added/removed in the config file).
- Mobs around spiders also sometimes randomly start riding them.
Cave Spiders have all new features from normal Spiders.
Witches apply random buffs (configurable) to hostile entities around them.
Witches sometimes throw lingering potions instead of splash potions
Witches spawn 5 Bats on death.
Silverfish have a chance to split into two when attacked.
Zombie Pigmen have all new features from normal Zombies.
Zombie Pigmen now also become aggressive if the player touches their hitbox
Zombie Pigmen also have a chance to become aggressive when the player breaks a block around them.
Blazes spawn now everywhere in the Nether.
Blazes have now 30 max HP instead of 20 max HP.
Blazes create a small explosion on death.
Blazes push the target away and deal damage to him if he attacks them with melee weapons
Blazes ignite targets if they touch their hitbox.
Ghasts have now 15 max HP instead of 10 max HP.
- Ghasts are now immune to arrows and other projectiles except their own fireballs.
- Ghasts drop primed TNT when their target is below them.
- Fireballs shot by Ghasts create a bigger explosion on impact
Magma Cubes are now much more common.
Magma Cubes have all new features from normal Slimes.
Magma Cubes regenerate HP while in lava.
Small Magma Cubes drop lava on death
Withers have now 600 HP instead of 300 HP.
Withers knock attackers away.
Withers summon Wither Skeletons over time.
Skeleton and zombie horses now burn in sunlight (only if they have no rider).
Skeletons/Zombies around skeleton and zombie horses now sometimes randomly start riding them.
Vindicators have now +50% HP and an increased knockback resistance
- Evokers have now +100% HP
- Endermites teleport players away who attack them.
- Endermites apply the wither effect to near players.
- Guardians drop water on death.
Many mobs now also have an increased follow range!
Health, speed, knockback resistance, attack damage and other attribute modifiers can easily be changed or added in the config file individually for every entity.
Spawn entries can also be changed or added through the config file.
2.0.10+: Certain mobs no longer target other mobs if they accidentally get attacked by them (mobs are configurable).
2.0.12+: This feature is disabled by default since it caused bugs with other mods.
Performance issues?
If you have some performance issues I suggest removing all generic.followRange lines in your attributes section. Additional Follow Range seems to cause some lag.
If you have any suggestions for new features feel free to post them!
You are allowed to use all of my mods in your modpack!

(A boss zombie on a beautyful moon background)
Project description from CurseForge.
Pick your setup
Rough Mobs 2 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Rough Mobs 2 versions and loaders
Rough Mobs 2.0.15 - 1.12.2
roughmobs2-1.12.2_2.0.15.jar
3 May 2019
Rough Mobs 2.0.14 - 1.12.2
roughmobs2-1.12.2_2.0.14.jar
25 Mar 2019
Rough Mobs 2.0.13 - 1.12.2
roughmobs2-1.12.2_2.0.13.jar
2 Feb 2019
Rough Mobs 2.0.12 - 1.12.2
roughmobs2-1.12.2_2.0.12.jar
12 Jan 2019
Rough Mobs 2.0.11 - 1.12.2
roughmobs2-1.12.2_2.0.11.jar
9 Nov 2018
Rough Mobs 2.0.10 - 1.12.2
roughmobs2-1.12.2_2.0.10.jar
21 Oct 2018
Rough Mobs 2.0.9 - 1.12.2
roughmobs2-1.12.2_2.0.9.jar
4 Sept 2018
Rough Mobs 2.0.8 - 1.12.2
roughmobs2-1.12.2_2.0.8.jar
6 Aug 2018
Rough Mobs 2.0.7 - 1.12.2
roughmobs2-1.12.2_2.0.7.jar
4 Aug 2018
Rough Mobs 2.0.6 - 1.12.2
roughmobs2-1.12.2_2.0.6.jar
28 Jul 2018
Rough Mobs 2.0.5 - 1.12.2
roughmobs2-1.12.2_2.0.5.jar
8 Jul 2018
Rough Mobs 2.0.4 - 1.12.2
roughmobs2-1.12.2_2.0.4.jar
27 Jun 2018
Looking for an older file? The official CurseForge project page is in Resources.