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Kingdoms: Villager Retaliation! project artwork

Modrinth · Minecraft mod

Kingdoms: Villager Retaliation!

It's about time the villagers retaliated.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Kingdoms: Villager Retaliation! release should I use?

Updated last month
beta file 1.0.0-beta.13-hotfix.1
Game version 1.21.1
Loader NeoForge

Kingdoms: Villager Retaliation! 1.0.0-beta.13-hotfix.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is Kingdoms: Villager Retaliation! required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Kingdoms: Villager Retaliation! 1.0.0-beta.13-hotfix.1 need?

1.0.0-beta.13-hotfix.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install oωo (owo-lib), toucanLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
Second Wind! Optional for Kingdoms: Villager Retaliation! 1.0.0-beta.13-hotfix.1
optional
Matching file found Matched file: 1.1.1
oωo (owo-lib) Needed by Kingdoms: Villager Retaliation! 1.0.0-beta.13-hotfix.1
required
Matching file found Matched file: 0.12.15.5-beta.1+1.21
toucanLib Needed by Kingdoms: Villager Retaliation! 1.0.0-beta.13-hotfix.1
required
Matching file found Matched file: 0.5.0
Architectury API Needed by Second Wind!
pulled in
Matching file found Matched file: 13.0.11+neoforge

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Kingdoms: Villager Retaliation! without breaking your instance.

Built for Kingdoms: Villager Retaliation! 1.0.0-beta.13-hotfix.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.0-beta.13-hotfix.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install oωo (owo-lib), toucanLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.0-beta.13-hotfix.1. It opens that exact file at the source.

About this project

What does Kingdoms: Villager Retaliation! add?

Beta.13 text animation

Available for NeoForge
Requires ToucanLib


Download on Modrinth
Download on CurseForge
View on GitHub


Villagers chasing a player


[WARNING]
Beta 13 is a major update with AI and save data changes. I recommend you back up your worlds before upgrading if you played on a prior version ! ! !

Villager Retaliation! is an expansion of villagers and villages, turning them into communities that can actually react to the way you treat them.

Villagers have different skills, moods, behaviours, and relationships, while still gossiping, panicking, working, and going about their normal routines. But now, there’s much more you can do with them. Build relationships, complete quests, hire villagers for different jobs, bring them along in your party, and help defend their village!

Your actions also matter too! Helping villagers and spending time around their village can earn their trust, while things like attacking them, stealing in front of witnesses, or finding more "creative" ways to hurt them can turn a village against you.


Features


What it do tho?


Choosing a villager's hired work role


Hire Villagers

Hire adult villagers for work, then manage their work areas, routes, equipment, storage, filters, and wages with the Clipboard.

The 13 contract roles cover combat, hunting, mining (still a bit buggy lol), logging, farming, fishing, brewing, crafting, animal handling, cooking, smelting, courier/delivery, and nitwit (the most useful job of them all). Certain villagers can also take one-off Builder projects using Construction Blueprints (see the Player Wiki site for more info!).

Villager skills affect how well they perform their jobs, and the more they work, the more those skills improve over time.


Reviewing a villager's individual skill levels


Sell Box displaying its current balance Payment Box displaying its current balance

Build a Working Village Economy

Villagers now keep personal wallets for wages, trade income, rewards, and other payments.

Payment Boxes are optional ways to fund renewable worker contracts, while Sell Boxes turn eligible goods into currency at changing daily prices. Couriers can connect the system by moving supplies, outputs, and sale proceeds between assigned containers. You can also just use hoppers too if you don't wanna mess with the courier system.

I recommend reading the Player Wiki for a more detailed explanation on how the economy works!


Four villager party GUI


Form a Party

Recruit villagers into a party with inventory control, combat modes, and quick commands like: Follow, Stay, Regroup, Stand Guard, and Gather Drops (there a few more too).

Party members and hired workers can also be assigned horses, donkeys, mules, llamas, or camels for travel.


Partied villager just chilling


A whole village chasing a player down


Raid or Duel

Wear an ominous banner as a helmet and sound a goat horn inside a tracked village to begin a Player Led Raid with your party. The village gathers defenders and tracks the outcome into memory. You can also choose to spare certain non-combatant villagers after a raid is completed.

For controlled combat, challenge eligible villagers or nearby players to non-lethal duels with optional kits and wagers. This is a good way to increase certain traits (VR Guts farm 1.21.1 not patched 2026 Working!!!)


The Quest Journal UI


More Stories and Quests

There are currently 85 built-in quests, from things like smaller repeatable village requests to longer branching adventures with different paths and outcomes. Quests can include encounters and objectives that give you more reasons to explore, prepare, and work alongside villagers. I have much larger plans for the quest system (and the quests currently within it), this is more of a vertical slice for whats to come in that regard!

The Quest Journal also makes it easy to keep track of multiple quests at once, follow their progress, and jump between different stories as you play. The default keybind is J to open your Quest Journal, and K to show up to 3 active quests on your hud.


A player talking to a villager


Reputation, Memory, and Consequences

Every villager tracks a separate relationship with every player. Standing moves through nine configurable tiers from Feared to Royalty, so two villagers can remember the same person VERY differently.

Reputation is a persistent standing, gossip spreads witnessed information, mood is temporary, and village allegiance identifies who belongs to the same community. Short combat anger can fade while the longer relationship damage is retained (be kind yo!).

Default Reputation Tiers

Tier Default range
Royalty 1000 or higher
Revered 400 to 999
Respected 250 to 399
Trusted 75 to 249
Neutral -74 to 74
Suspicious -75 to -99
Hostile -100 to -399
Despised -400 to -999
Feared -1000 or lower

Server owners can configure every threshold.


A player around a group of villagers


Build Trust or Burn Bridges

Earn trust Lose trust
Trade, give liked or loved gifts, complete quests, heal or save villagers, and defend the village from real threats. Harm villagers or village golems, steal from watched property, break protected beds or containers, betray a villager, or use hazards like lava/fire/etc.

Witnessed actions can spread through gossip. Village allegiance decides which residents and natural iron golems recognize the same community, rally to its defense, or treat a fight as friendly, foreign, or criminal.

Standing Changes What Is Possible

High reputation can mean nicer dialogue, better prices, cheaper contracts, more quests and services, better directions, gifts, and more! Low standing can worsen prices, close conversations, trades, quests, extend anger duration, make pacification harder, and lead to fleeing or aggression.

Making Amends

When allowed, a hostile villager can be pacified with 3–32 emeralds by default, ending their immediate hostility toward you. This does not erase what happened, the villager will still remembers your actions, the most hostile villagers may refuse payment entirely, and lost trust must be earned back through peaceful actions over time.

Controls

Default key Action
J Open Quest Journal
K Toggle Quest Tracker
Left Alt Open Party Quick Command
Unbound Toggle Villager Name Tags
Unbound Toggle Blueprint Placement Lock

All key mappings can be changed from Minecraft's Controls menu.

Configuration

Most major systems can be tuned or disabled completely.

Learn More

This description is HEAVILY condensed down and only a preview of what the mod actually has currently. The official Player Wiki has guides for hiring, jobs, storage, parties, mounts, villages, player raids, duels, quests, gifts, reputation, and every other major system. If you have any questions, reach out to me, or leave a ticket in the Discord server! It is the best way to reach me.


Compatibility


Compatibility

Villager Retaliation! extends vanilla villagers instead of replacing their entity type. Compatibility may vary with mods that heavily replace villager AI, trading, combat, rendering, or entity classes.

  • Villager Retaliation! extends vanilla villagers instead of replacing the entity type. Compatibility will DEFINITELY vary with mods that heavily modify or replace villager AI, trading (maybe not for now), combat, rendering, or entity classes. If you run into a compatibility issue, leave a ticket in the Discord or on GitHub.
  • Optional support is included for:
    • EMI
    • JEI
    • REI
    • Curios
    • Accessories
    • Entity Model Features
    • Entity Texture Features
    • Second Wind

Compatibility patches will not be added until this mod is out of Beta and reaches 1.0.0 Release.


Credits and license


Modpacks, credits & license

Modpacks

You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.

Credits

Clipboard functionality, schematic placement view & controls, and filters were inspired by the Create mod!

Created by me :D

License

All Rights Reserved.

Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)

Please don't port this mod without express permission from me.

For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn).

Warning: this mod ONLY exists on Modrinth & CurseForge as of August 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases.

Project description from Modrinth.

Pick your setup

Kingdoms: Villager Retaliation! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Kingdoms: Villager Retaliation! versions and loaders

17 of 17 releases match

Looking for an older file? The official Modrinth project page is in Resources.