
Modrinth · Minecraft mod
No Combat Elytra
Prevents players from fleeing battle with elytra.
Quick answer
Which No Combat Elytra release matches 26.1.2?
No Combat Elytra 1.1-26.1 targets 26.1, 26.1.1, 26.1.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.
Where it goes
Is No Combat Elytra required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does No Combat Elytra 1.1-26.1 need?
1.1-26.1 on 26.1.2. Every mod below is checked against that same setup.
Install Mod Menu, Fabric API, Text Placeholder API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add No Combat Elytra without breaking your instance.
Built for No Combat Elytra 1.1-26.1 on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1-26.1. It targets 26.1, 26.1.1, 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Mod Menu, Fabric API, Text Placeholder API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1-26.1. It opens that exact file at the source.
About this project
What does No Combat Elytra add?
No Combat Elytra
This is a server utility mod that prevents players from attempting to flee in the middle of combat using their elytra.
It works by unequipping their elytra when they take damage from another player, then, after the configured cooldown time is over, they can re-equip them.
Basically every part of this mod is configurable:
- Enable/disable - useful for toggling the mod on or off without restarting the server
- Cooldown - amount of ticks a player must go without being attacked before they can use their elytra again
- Toggle messages - enables/disables messages that show during the cooldown and when the cooldown completes.
- Progress message - shows custom text to players that are currently under cooldown. Can be used to update players on how long they have to wait. You can use
%Sto represent seconds of cooldown left and%Tto represent ticks of cooldown left. - Completion message - shows custom text to players once the cooldown is complete. Can be used to let them know they can use their elytra once again.
All functionallity is done on the server. If an operator has it installed on their client, they may modify the configuration through a GUI. If you do not want to use the GUI, simply open its config JSON file and make your edits there.
Note: modifying configuration through JSON will require a restart of the server
Project description from Modrinth.
Pick your setup
No Combat Elytra by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
No Combat Elytra versions and loaders
1.1-26.1
noCombatElytra-1.1-26.1-s.jar
14 Jul 2026
1.0+26.1
noCombatElytra-1.0+26.1-s.jar
5 May 2026
Looking for an older file? The official Modrinth project page is in Resources.