Back to mods
Variating Mobs project artwork

Modrinth · Minecraft mod

Variating Mobs

Mobs can spawn with varied stats! Aswell as a few more related things.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Variating Mobs release should I use?

Updated 15 days ago
Latest stable file 3.0.0
Game version 1.21.1
Loader NeoForge

Variating Mobs 3.0.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Variating Mobs required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Variating Mobs 3.0.0 need?

3.0.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Variating Mobs without breaking your instance.

Built for Variating Mobs 3.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 3.0.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 3.0.0. It opens that exact file at the source.

About this project

What does Variating Mobs add?

This is a simple mod which gives mobs different or varied stats. So some zombies can be slightly faster or slower, or have more or less health. These different stats apply to most mobs in the game so every mob or monster feels a teensy bit different.

Note: This is the description for the 1.21.1 NeoForge Version. If you want the 1.20.1 description for forge than scroll your butt down. Just know that the 1.20.1 Version has no config(uses gamerules) and doesn't have the same features or polish as the 1.21.1 Version. But it does have some weird and different content.

Variating Stats

Most of the main stats of Mobs will now vary slightly.

  • Health can vary. (up to 50% more by default)
  • Speed can vary. (15% less to 30% more by default)
  • Knockback Resistance can vary, only applied to mobs that normally dont have it, and will only apply 30% of the time.(up to 30% resistance)
  • Attack Damages can vary. (WON'T VARY BY DEFAULT, I noticed that the varying damage scaled with some of the other stats can cause for some overly buffed mobs that were kinda annoying to fight. Can be turned on the config. Up to 50% more by default.)
  • Sizes can vary. (OFF BY DEFAULT, allows mobs to be slightly bigger or smaller depending on the config. Off by default since it can cause some kinda unwanted affects like zombies not being able to fit through some doorways cause they're a tad tall. Turn it on in the config if you want. 10% less to 10% more by default.)

Extensive Config

  • All Stat variations can be turned on and off
  • You can control how much they vary, like maximum and minimum variations
  • Other Configs for other little things and preferences
  • And also enabling of Attack Damage Variations, Size Variations, and Powerful Mobs!

Powerful Mobs (OPTIONAL AND OFF BY DEFAULT)

An Optional toggle that allows Mobs to rarely be buffed up. They have extra armor and speed but drop extra xp on death and can be configured to drop other goodies.

  • Please Note that this is Off by default
  • Powerful Mobs can spawn with more speed, armor, and Optionally more damage.
  • They can be configured to drop bonus experience, loot, and item(s) on death
  • Spawn conditions and spawn rate can also be pretty configured
  • Very Configurally Configurable!

Also Creepers cant be powerful cause they're buggy.

1.20.1 Mod Description

This is the 1.20.1 Forge Version of the Mod. It has varied stats, "boss mobs", and some new items. However it doesnt have a config (use gamerules), and it is client and server sided.

Mobs can spawn with different stats like health, speed, attack damage, and many other stats. So a zombie or a sheep might be quicker or slower than their friend.

However, rarely these mobs can have very different stats. Those are called "Powerful Mobs" they are usually faster, better harder, stronger and all in all, more powerful. They are most often found at night and have blue flames clouding them. Defeating these mobs can give extra experience aswell as a new thing call Powerful dust. 

New Items
  • Powerful Dust - Dropped from the special mobs. This can be eaten to mostly blow yourself up, or used as a weapon and smacking mobs to blow them up, or rarely making them powerful too. It can also be used as compost and fuel. But the best use is to bake it into bread and cookies for free mutations!

  • Altering Cookie - Made with a cookie and some powerful dust. This cookie will give a weak mutation effect for about 50 seconds. Nice and Tangy!

  • Mutational Bread - Made with bread and 3 Powerful dust. This will give a higher level of the mutation effect for about 3 minutes, can be eaten even when full. Hot and Spicy!

Also 4 new gamerules

Gamerules are this mods config for now!

  • entityNormalVariability - This Controls how varied mobs have their stats on spawn. This is multiplication, so 2 would be twice as varied.

  • entityPowerfulVariability - This Controls the range of how much more powerful a mob can get. A higher number will lead to even more powerful, powerful mobs. The Default is 1, and 2 would double the range.

  • entityPowerfulnessRarity - Controls how the rarity that a powerful mob will spawn. It is between 1 and this number. Setting to 0 will disable Powerful Mobs from Spawning.

  • dragonEggIncreasesVariation - Whenever a player gets the dragon egg achievement, the normal and powerful variation gamerules will increase by around double. This is off by default.

A New Effect

Mutations - Will change your stats during it's duration making you heavy and bulky or light and weak or anything inbetween. Levels influences how extreme this effect is, and if you don't like it than drink some honey to remove the effect.

Note: Gamerules are this version's config!

That's it, sorry if I stole someones idea, leave your feedback on da github and Have Fun!

Project description from Modrinth.

Pick your setup

Variating Mobs by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Variating Mobs versions and loaders

15 of 15 releases match

Looking for an older file? The official Modrinth project page is in Resources.