CurseForge · Minecraft mod
Dead Man's Abyss
Ladysnake's entry for MMD's 2018 spookyjam event
Quick answer
Which Dead Man's Abyss release should I use?
Dead Man's Abyss v0.1.4 MC1.12.2 targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Dead Man's Abyss required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Dead Man's Abyss v0.1.4 MC1.12.2 need?
Dead Man's Abyss v0.1.4 MC1.12.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Dead Man's Abyss without breaking your instance.
Built for Dead Man's Abyss v0.1.4 MC1.12.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Dead Man's Abyss v0.1.4 MC1.12.2. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Dead Man's Abyss v0.1.4 MC1.12.2. It opens that exact file at the source.
About this project
What does Dead Man's Abyss add?
Overview:
- Two ways the event can start:
- Randomly after the player has been to the nether
- dropping a blind quartz into water
The event only concerns the overworld; Nether and End stay the same and aren't changed. (configurable)
- Normal mobs don't spawn, although they won't burn during the event.
- Sound system, mobs rely on sound to track the player. The more sound the player makes, the more their radius extend (for the duration of the noise).
- Shader during the event that makes it so dark areas are pitch black.
- Mushrooms turn to darkness-repealing lightblebs during the event. They will turn back to mushrooms afterwards.
- The event stops naturally at dawn.
Read more about the event and see planned features on our Roadmap.
Made for the MMD SpookyJam 2018. (#SpookyJamMC on Twitter)
developed during second SpookyJam contest from october 1st to october 14th 2018
Project description from CurseForge.
Pick your setup
Dead Man's Abyss by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Dead Man's Abyss versions and loaders
Dead Man's Abyss v0.1.4 MC1.12.2
dma-1.12.2-0.1.4b20181022180357-beta.jar
22 Oct 2018
Dead Man's Abyss v0.1.3 MC1.12.2
dma-1.12.2-0.1.3b20181018204308-beta.jar
18 Oct 2018
Dead Man's Abyss v0.1.2 MC1.12.2
dma-1.12.2-0.1.2b20181017004240-beta.jar
16 Oct 2018
Dead Man's Abyss v0.1.1 MC1.12.2
dma-1.12.2-0.1.1b20181016015725-beta.jar
15 Oct 2018
Looking for an older file? The official CurseForge project page is in Resources.