CurseForge · Minecraft mod
Sanity
Adds sanity and consequences for low sanity!
Quick answer
Which Sanity release should I use?
Sanity 1.0.3 targets 1.12. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Sanity required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sanity 1.0.3 need?
Sanity 1.0.3. Change the file and its required mods may change too.
Install TiffitLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sanity without breaking your instance.
Built for Sanity 1.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Sanity 1.0.3. It targets 1.12; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install TiffitLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Sanity 1.0.3. It opens that exact file at the source.
About this project
What does Sanity add?
Made for MMD's SpokyJam 2018!
Adds a sanity mechanic that players will need to keep up. Killing passive mobs and eating bad food (like rotten flesh) will lower the player's sanity. Sleeping and eating good foods (like pumpkin pie) will increase the player's sanity. If a player's sanity is low, they may experience some consequences.
Consequences:
1. Ghost Zombie
Ghost zombies spawn when a player has low sanity and that player becomes the zombie's target. After a few seconds, or, after being in light, ghost zombies will vanish. They will also vanish if they lose their target. If a ghost zombie is killed, they will drop specter goo.
2. Light Seekers
Light seekers are creatures made of smoke, at least in the living realm. They assist ghost zombies by going after light sources near a player of low sanity. They make a great deal of noise and so are easy to notice. If they get to the light source, the light source breaks and the light seeker vanishes. Standing on/near or destroying their target light source will kill them but they do not seem to drop anything.
3. Staring Eyes
Although harmless, they can cause an uneasy feeling. Having low sanity can cause invisible creatures with glowing eyes to stare. They only stay in pure darkness and approaching them will cause them to leave. The lower the sanity, the more often they will appear as a reminder to worry about sanity.
This mod was heavily inspired by Don't Starve's sanity mechanic.
Project description from CurseForge.
Pick your setup
Sanity by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader build1.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sanity versions and loaders
Sanity 1.0.3
sanity-1.0.3.jar
27 Oct 2018
Sanity 1.0.2
sanity-1.0.2.jar
22 Oct 2018
Sanity 1.0.1
sanity-1.0.1.jar
16 Oct 2018
Sanity 1.0.0
sanity-1.0.0.jar
14 Oct 2018
Looking for an older file? The official CurseForge project page is in Resources.