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You're an Expert, Harry! project artwork

CurseForge · Minecraft mod

You're an Expert, Harry!

Randomly generates expert modpacks

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which You're an Expert, Harry! release should I use?

Updated 6 years ago
Latest stable file You're An Expert, Harry 1.1.2
Game version 1.12.2
Loader Not required

You're an Expert, Harry! You're An Expert, Harry 1.1.2 targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is You're an Expert, Harry! required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does You're an Expert, Harry! You're An Expert, Harry 1.1.2 need?

You're An Expert, Harry 1.1.2. Change the file and its required mods may change too.

All 3 required mods have matching files

Install CraftTweaker, ModTweaker, MTLib first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.

4 listed on this file 10 pulled in by those mods
Botania Optional for You're an Expert, Harry! You're An Expert, Harry 1.1.2
optional
Matching file found Matched file: Botania r1.10-364.4.jar
Botania Tweaks Optional for You're an Expert, Harry! You're An Expert, Harry 1.1.2
optional
Matching file found Matched file: botaniatweaks-1.9.1.jar
CraftTweaker Needed by You're an Expert, Harry! You're An Expert, Harry 1.1.2
required
Matching file found Matched file: CraftTweaker2-1.12-4.1.20.715.jar
ModTweaker Needed by You're an Expert, Harry! You're An Expert, Harry 1.1.2
required
Matching file found Matched file: modtweaker-4.0.20.11.jar
Baubles Needed by Botania
pulled in
Matching file found Matched file: Baubles-1.12-1.5.2.jar
Just Enough Items (JEI) Needed by Botania
pulled in
Matching file found Matched file: 4.16.5.1030 for Forge 1.12.2
Quark Needed by Botania
pulled in
Matching file found Matched file: Quark-r1.6-179.jar
Dynamic Trees Needed by Botania Tweaks
pulled in
Matching file found Matched file: DynamicTrees-1.12.2-0.9.29.jar
Avaritia 1.1x Needed by Botania Tweaks
pulled in
Matching file found Matched file: Avaritia-1.12.2-3.3.0.37-universal.jar
Extended Crafting Needed by Botania Tweaks
pulled in
Matching file found Matched file: ExtendedCrafting-1.12.2-1.5.6.jar
MTLib Needed by ModTweaker
pulled in
Matching file found Matched file: MTLib-3.0.7
AutoRegLib Needed by Quark
pulled in
Matching file found Matched file: AutoRegLib-1.3-32.jar
CodeChicken Lib 1.8.+ Needed by Avaritia 1.1x
pulled in
Matching file found Matched file: CodeChicken Lib 1.12.2-3.2.3.358-universal
Cucumber Library Needed by Extended Crafting
pulled in
Matching file found Matched file: Cucumber-1.12.2-1.1.3.jar

10 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add You're an Expert, Harry! without breaking your instance.

Built for You're an Expert, Harry! You're An Expert, Harry 1.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use You're An Expert, Harry 1.1.2. It targets 1.12.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install CraftTweaker, ModTweaker, MTLib first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside You're An Expert, Harry 1.1.2. It opens that exact file at the source.

About this project

What does You're an Expert, Harry! add?

You're an Expert, Harry!

A New Age of Expert Modpacks

By the Spirit of Quat

In ages long past, veteran "mod-adventurers" plunged into the world of Minecraft Forum and bravely deleted META-INF in a quest to make mods work together and not crash regularly. Benevolent "mod makers" like Direwolf20 produced collections of mods for us, but even these were fraught with webs of uncertainty. Then came the age of "modpack launchers" like KakerMix and Slowpoke101, which brutally murdered any mods they didn't like by not including them. Over time, other launchers like Jadedcat, TheCazadoreSniper, and Qvist recruited "modders" like CraftTweaker and MCreator to create difficulty the likes of which mod-adventurers had never seen.

Then, one day, a strange, unknown mod called Quat1024 changed everything. The mod named Spirit followed and ruined it all.

Excerpt from The History of Vanilla by a confused historian.


TL;DR: There are simple default settings waiting in your config folder. Launch a modpack with YAEH installed, run the command /youreanexpertharry, and reload Minecraft to start your random expert adventure.


Tired of waiting for the next big expert modpack? Download You're an Expert, Harry, enter a new world, run the command, "/youreanexpertharry", and wait about 5 seconds. Then, behold, in your scripts folder will appear several shiny new scripts containing a full-fledged expert modpack! YAEH will automatically detect which mods you have installed and generate recipes in kind. (Restrictions may apply. Good expert modpack not guaranteed. Settings may not suit user's preferences. Modpack may not be comprehensible.)

A convenient config file (of the evil species JSON) has been populated with the barebones of a progression tree that's only there to ensure that you don't get any endless loops. Use it—and change it—wisely.

Settings:

  • "goal_items": Items that players will have to craft to win your pack.
  • "banned_items": Items that will never appear in a recipe.
  • "base_items": Items that will have their original crafting recipe.
    • Use these so that, if the mod gets to tier 1 and doesn't provide recipes for all the tier 1 ingredients, the mod will use base items to craft them.
    • Like iron ingots. No recipes will be removed for iron ingots—the mod will use them to provide recipes to otherwise recipe-less items.
  • "heck_methods": Available recipes and the tiers at which they are applicable.
  • "top_difficulty": The top tier of your modpack, where all un-tiered goal items go.
  • For each goal, banned, and base item, you can add a tier number.
  • If you put a goal item in tier 2, the item will be given a recipe in tier 2. It may show up in recipes in tiers 3 and up.
    • For example, if you put the runic altar method in tiers 3-5 and make the runic altar, livingrock, and the wand of the forest to be goal items in tier 2, you can guarantee that runic altar recipes are craftable in tier 3.
  • If you put a banned item in tier 4, the item will be banned in tiers 4 and up and can't show up until a lower tier.
    • For example... uh, I don't have any use-cases for this, actually.
  • If you put a base item in tier 3, the item will be banned in tier 2 and 1, but it can be used in tiers 3 and up.
    • For example, if you put gaia spirits as base items in tier 4 and make all the items required for the Guardian of Gaia ritual goal items for tier 3, you know that players will be able to get gaia spirits, and the modpack will make recipes with gaia spirits in tiers 4 and up.

List of Heck Methods

  • shapeless_2x2: Shapeless 2x2 recipe with 4 random items
  • shaped_3x3: Shaped 3x3 recipe with 9 random items
  • butterfly_shaped_3x3: Vertically symmetrical 3x3 recipe with 6 random items
  • square_shaped_3x3: Rotationally symmetric 3x3 with 3 random items
  • furnace: Smelting recipe

Botania (requires ModTweaker):

  • mana_infusion: One item -> one item with a random mana cost between that of manasteel and mana diamonds.
  • mana_alchemy: Same as mana infusion but requires the alchemy catalyst.
  • runic_altar: 1-9 inputs, 1 output with a random mana cost between that of elemental and sin runes.
  • elven_trade: 1-2 inputs, 1 output.
  • petal_apothecary: 1-9 inputs, 1 output.

With Botania Tweaks:

  • basic_agglomeration: 3 items -> 1 item with a random mana cost from 1/5 of terrasteel to the cost of terrasteel.
  • advanced_agglomeration: Basic agglomeration but it also creates a custom multiblock for the agglomeration plate that resets to the traditional agglomeration plate every time you craft.

Help me add new methods!

It's easy! If you know how to code mods. No, seriously. This wiki will tell you how to add mod compatibility and new methods.

Real Disclaimer:

Although Quat1024 made the basic framework of the mod, I wanted to expand it. He told me to steal it take it for myself take responsibility for improving this monstrosity. I technically own it now (unfortunately).

Project description from CurseForge.

Pick your setup

You're an Expert, Harry! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

You're an Expert, Harry! versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.