CurseForge · Minecraft mod
The Fifth World
A genetics mod that lets you create your own superpowers
Quick answer
Which The Fifth World release should I use?
The Fifth World V0.5.1 targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is The Fifth World required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does The Fifth World V0.5.1 need?
The Fifth World V0.5.1. Change the file and its required mods may change too.
Install HeroesExpansion, Lucraft: Core first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.
9 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add The Fifth World without breaking your instance.
Built for The Fifth World V0.5.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use The Fifth World V0.5.1. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install HeroesExpansion, Lucraft: Core first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside The Fifth World V0.5.1. It opens that exact file at the source.
About this project
What does The Fifth World add?
The Fifth World
The Fourth World is over, and the Fifth World will be populated by super-humans from the planet of... Minecraft?
The Fifth World will eventually be an expansive genetics mod that lets you obtain and create superpowers using abilities from Lucraft Core and other mods, as well as some that it brings to the table itself. At the moment, it contains a fairly simple DNA combination and power creation method. Essentially, you can use this to create a custom superpower while playing the game!
How To Use
To start with, you'll need some equipment. Make an injection gun, a microscope, a centrifuge, and a few vials.




Once you've done that, take a vial in one hand and the injection gun in the other, and right click. This should attach the vial to the gun.


Once you've done that, go ahead and draw some blood by smacking a mob with it. A cow is a good choice.


Once you've got your blood, go ahead and right click the gun to take the vial out of it. Then insert the vial into the microscope


Once in the microscope, you can choose one of three genes to extract from the blood sample. If you hover over them, they will tell you what they are, and what "quality" of gene they are. Once you've extracted a gene, you have two choices. The first is to get a sample from a different mob, extract that gene as well, and head over to the centrifuge.
The centrifuge does three things. The first thing we'll have it do is combine genes. Here I have two genes, and I place one on each side of the centrifuge. It will spin for a while, and then you'll end up with an empty vial and a combined gene.

You can also combine 2 vials that contain genes of the same type, in order to increase the quality of the end result.
Once you have a vial containing all the genes you want, you'll probably want to actually do something with them. Well hold your horses. First you'll want to save your work. If you place a vial of genes on the left of the centrifuge and an empty one on the left, you can copy the vial!


Now that you've backed up your gene collection, you can test it out. If you're feeling brave, you can go ahead and test it on yourself.
Feeling brave, you say. But I know what's in the DNA! I can read it right there! Ah but that's where you're wrong. You see, hidden in the cool genes you've been harvesting could be hidden defects! These defects range from annoying to devastating, and are completely undetectable until they activate, which may be immediately, or when certain conditions are met. To get a sense of what you're in for, you can inject it into someone more... disposable.

Anyway, harvest some of your test subject's blood. Then mix it with the vial of genes in the centrifuge.


Once you've done that, you'll need to grab a piece of paper. For notes. Then take your injection gun, loaded with the blood/gene mixture, and smack the test subject with it. What do you mean why's it smoking? No time for that now! Hurry up and "trade" a piece of paper for the notes!


I probably could have mentioned that villager DNA doesn't hold defects very well. At least you got some good research data for it. And for the low cost of 75 negative karma! You'll probably notice that you can't really get your gene back now that it's exploded, so it's a good thing you made a backup!


And as you can see in our notes, our gene had some defects! Sure, you might have murdered an innocent priest, but hey, if you would've used it on yourself you might have had some dietary restrictions! Or dropped something!
Anyway, you can continue on this way until you have the perfect gene, and then extract blood from yourself by shift + left clicking with an empty injection gun in hand. Mix it with the genes in the same way as you did for the villager, and inject it back in to yourself the same way! Now you have superpowers!
Note that if you mess up at any time, you can empty a vial by shift + right clicking.
TODO
- Create new abilities until every entity type has 3 or more genes that make sense
- Create ways to get powers randomly
- Make villagers who spawn with powers
- Make villagers display their powers
- Make head bombs
- Make head bombs allow you to control villagers
- Ways to disable created powers
- More abilities!
Project description from CurseForge.
Pick your setup
The Fifth World by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
The Fifth World versions and loaders
The Fifth World V0.5.1
the-fifth-world-0.5.1.jar
30 Oct 2019
The Fifth World V0.5
the-fifth-world-0.5.jar
20 Jul 2019
Fifth World V0.4.2
the-fifth-world-0.4.2.jar
28 Feb 2019
Fifth World V0.4.1
the-fifth-world-0.4.1.jar
28 Feb 2019
Fifth World V0.4
the-fifth-world-0.4.jar
28 Feb 2019
Fifth World V0.3.5
the-fifth-world-0.3.5.jar
23 Feb 2019
Fifth World V0.3.4
the-fifth-world-0.3.4.jar
23 Feb 2019
Fifth World V0.3.3
the-fifth-world-0.3.3.jar
21 Feb 2019
Fifth World V0.3.2
the-fifth-world-0.3.2.jar
20 Feb 2019
The Fifth World V0.3.1
the-fifth-world-0.3.1.jar
20 Feb 2019
The Fifth World V0.3
the-fifth-world-0.3.jar
19 Feb 2019
The Fifth World V0.2
the-fifth-world-0.2.jar
21 Jan 2019
Looking for an older file? The official CurseForge project page is in Resources.