CurseForge · Minecraft mod
Composable Automation (Fabric)
Expand vanilla's capacity for automation without god blocks.
Quick answer
Which Composable Automation (Fabric) release should I use?
Composable Automation (Fabric) composable-automation-0.8.0+mc1.15.2.jar targets 1.15.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Composable Automation (Fabric) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Composable Automation (Fabric) composable-automation-0.8.0+mc1.15.2.jar need?
composable-automation-0.8.0+mc1.15.2.jar. Change the file and its required mods may change too.
Install Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Composable Automation (Fabric) without breaking your instance.
Built for Composable Automation (Fabric) composable-automation-0.8.0+mc1.15.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use composable-automation-0.8.0+mc1.15.2.jar. It targets 1.15.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside composable-automation-0.8.0+mc1.15.2.jar. It opens that exact file at the source.
About this project
What does Composable Automation (Fabric) add?
This mod expands the ways you can automate in Minecraft without departing too far from the vanilla style. You won't find super smart blocks here that know exactly where and how to output items, or pipes that route items intelligently. This mod simply provides a set of simple mechanics, which when composed together with vanilla mechanics, enable more automation than what's possible in vanilla.
Blocks
- Dynamic Lamp: This is just like the redstone lamp, but its brightness depends on the strength of the redstone signal it receives.
- Rotator: This block rotates the block above it every time it receives a redstone signal. It can be toggled between right-handed and left-handed mode. This can be combined with a Dropper to split items into multiple streams. It can't rotate extended pistons.
- Chute: This waterloggable block has a single stack inventory and outputs items to the inventory you place it against, just like a hopper. Also just like a hopper, it can't face up. If you apply a redstone signal, it will hold on to the last item in its inventory. You can combine this mechanic with the Rotator to sort stackable items.
- Grated Hopper: If you use Iron Bars on a Hopper, that hopper becomes a grated hopper. Grated hoppers only accept stackable items. You can use them to separate stackable and non-stackable items.
- Photodetector: Comes in a red, a green, and a blue variant. When a colored block is placed in front of the Photodetector, the photodetector will output a full (15), half (8), or off (0) redstone signal depending on the color of the block.By default, works with wool, terracotta, stained glass, concrete, concrete powder, and shulker boxes. You can use them to encode multiple bits of data in a single block. Works with any blocks tagged with the following tags: "red", "green", "blue", "strong_red", "strong_green", and "strong_blue".
- Tweaks
Each of these tweaks can be disabled individually via the config.
- Auto Planting: Plantable items (seeds, saplings, etc) will plant themselves after a few seconds if they are dropped on a suitable block. They won't plant if they're moving (say, through a water stream).
- Dispenser Feeding: Dispensers will feed livestock if the item inside can be eaten by the animal directly in front of the dispenser. If you use mods that add new items edible by animals, you'll need to whitelist those items in the config. All vanilla items edible by animals are supported by default. This tweak has a small but existent chance of causing incompatibility with mods that add their own living entities, so you can disable it if that arises.
- Dispenser Toggling: Dispensers with sticks will "toggle" blocks placed in front of the dispenser. For example, you can use this to switch modes on a repeater, open/close a door, activate a button, and much more. Works with any block tagged with the "toggleable" tag.
- Exploding: Some items, when dropped in the world and exploded (say, with TNT) will transform into other items instead of being destroyed. For example, stone -> cobblestone -> gravel -> sand. Exploding gravel items also has a chance of dropping flint. Exploding recipes are configurable via data packs. Exploding also works with any ore to dust crushing recipes registered with Cotton ("c:crushing" recipe type).
- Burning: Some items, when dropped in the world and lit on fire, will transform into another item for a moment before being destroyed. Catch the transformed item in a hopper or pick it up before it's destroyed. I recommend you build a machine to get the timing just right, every time. Burning recipes are configurable via data packs. Burning also works with any Campfire recipes.
- Soaking: Some items will transform when dropped into a certain fluid. This doesn't have many recipes yet, but you can try it out with sponge -> wet sponge. As with Exploding and Burning, this is also configurable with data packs.
Extras
- Nether Dust: Get it by Exploding the obvious block. In the future, Nether Dust will be useful for mass-producing TNT, so if easily accessible TNT messes up the balance of your mod pack, either don't use this mod or remove that recipe.
Recommended Mods
To get the full experience, I recommend you also install a few other mods I've made specifically for people who like to automate vanilla-ish mechanics:
- Proletarian - auto crafting with villagers
- Lead Villagers - use leads on villagers
- Beach Slimes - new common slime mob, slime balls for all!
- Always Drop Loot - passive mob farms will drop XP and loot
Project description from CurseForge.
Pick your setup
Composable Automation (Fabric) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.15.2
1 loader build1.14.4
1 loader build1.14.2
1 loader build1.14.1
1 loader build1.14-Snapshot
1 loader build1.14
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Composable Automation (Fabric) versions and loaders
composable-automation-0.8.0+mc1.15.2.jar
15 Apr 2020
composable-automation-0.7.0+mc1.15.2.jar
14 Apr 2020
composable-automation-0.6.0+mc1.14.4.jar
28 Jul 2019
composable-automation-0.5.0+mc1.14.2.jar
28 May 2019
composable-automation-0.4.0+mc1.14.1.jar
19 May 2019
composable-automation-0.3.0+mc1.14.1.jar
16 May 2019
composable-automation-0.2.1+mc1.14.jar
28 Apr 2019
composable-automation-0.2.0+mc1.14.jar
24 Apr 2019
composable-automation-0.1.1+mc1.14-pre5.jar
23 Apr 2019
Looking for an older file? The official CurseForge project page is in Resources.
