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Trees Do Not Float project artwork

CurseForge · Minecraft mod

Trees Do Not Float

Trees and leaves break down when last supporting log is broken. (Fabric and Forge)

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Quick answer

Which Trees Do Not Float release matches 1.16.2 Fabric?

Updated 3 years ago
Best match for your filters tdnf-mc116-1.12.94.jar
Game version 1.16.3, 1.16.2
Loader Fabric

Trees Do Not Float tdnf-mc116-1.12.94.jar targets 1.16.3, 1.16.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Trees Do Not Float required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Trees Do Not Float tdnf-mc116-1.12.94.jar need?

tdnf-mc116-1.12.94.jar on 1.16.2 Fabric. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Trees Do Not Float tdnf-mc116-1.12.94.jar
required
Matching file found Matched file: [1.16.2] Fabric API 0.20.1 build 401
Mod Menu Optional for Trees Do Not Float tdnf-mc116-1.12.94.jar
optional
Matching file found Matched file: ModMenu v1.14.6+build.31 for 1.16.2-1.16.4

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Trees Do Not Float without breaking your instance.

Built for Trees Do Not Float tdnf-mc116-1.12.94.jar on 1.16.2 Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tdnf-mc116-1.12.94.jar. It targets 1.16.3, 1.16.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tdnf-mc116-1.12.94.jar. It opens that exact file at the source.

About this project

What does Trees Do Not Float add?

Annoyed by trees that don't respect the fundamental laws of physics? Put those trees in their place with Trees Do Not Float!

When this mod is installed and the last log supporting a tree is broken, the whole tree comes down. Designed to be server-friendly.

https://streamable.com/cya03

https://streamable.com/svbis

Discord

NEWS: Version 3.0

Version 3.0 restores the protectPlayerLogs config option. This does not break world saves. Unlike the version 1.0 feature, this protection scheme does not change block states and the mod can still run server-side only. The mod only needs to be installed on the client if the "keep logs intact" feature is enabled. Players who are building with logs can temporarily disable the block breaking effect by sneaking (or not sneaking, configurable).

Configuration

Note that the Fabric version requires Mod Menu to access the in-game configuration UI.

Configuration Presets

TDNF has many configuration options. To make it easier to get what you want and start playing right away, the following presets are provided:

  • Deforestation: (Default) Overpowered? Yes. Fun? Also yes.
  • Physics: Trees fall easily but logs are kept intact and may damage nearby objects.
  • Lumberjack: Axe is required. Better axes and efficiency enchantment increase breaking range. No automated farms.
  • Progression: Axes help and better axes help more. Automated farms have a modest range.
  • Hardcore: Axes are required, logs remain intact, ranges are reduced, leaves cost durability and automation doesn't work.
  • Skyblock: Items are directly deposited. Ranges are modest and axes help. Automated farms work.

For the Physics and Hardcore presets, you can enable the Render Falling Logs option to see the logs falling. This only affects your game client.

Detailed Configuration Options

  • fallCondition: When do trees break? (NO_SUPPORT, LOG_BREAK, or USE_TOOL)
  • fastLeafDecay: Leaves decay instantly. Ignored (leaves decay) when keepLogsIntact is true.
  • keepLogsIntact: Log blocks move to the ground instead of dropping as items. Can be laggy. Leaves alwasy break when true.
  • renderFallingLogs: Render falling logs? (Affects client side only.) Can be laggy.
  • fallingLogsBreakPlants: Falling logs break leaves and other plants on the way down.
  • fallingLogsBreakFragile: Falling logs break glass and other fragile blocks.
  • activeWhen: Players can sneak (or not sneak) to disable mod for building. (SNEAKING, NOT_SNEAKING, or ALWAYS)
  • breakFungalLeaves: Break large fungal wart blocks and Shroomlamps
  • directDeposit: Place dropped items directly into player inventory. (Good for skyblock)
  • applyFortune: Apply fortune from axe used to fell a tree. (If an axe was used.)
  • consumeDurability: Remove durability from an axe used to fell a tree. (If an axe was used.)
  • leafDurability: Tools take durability loss from leaves as well as logs.
  • protectTools: Don't break tools when using durability.
  • protectPlacedBlocks: Don't break blocks placed by players.
  • applyHunger: Players gain hunger from felling trees, as if they had broken each log.
  • leafHunger: Players gain hunger from leaves in addition to logs.
  • nonPlayerLogLimit: Max logs that can be broken by non-player mechanics like pistons, fire and TNT.
  • playerBaseLogLimit: Logs that can be broken by a player without using a tool.
  • toolTierLogBonus: Additional logs that can be broken when player uses a tool, per tier of tool. Set zero to disable.
  • enableEfficiencyLogMultiplier: When true, log breaking limit is multiplied by Efficiency enchantment level.
  • stackDrops: Consolidate item drops into stacks to prevent lag.
  • effectsPerSecond: Play particles and sounds? Number is max effects per second. 0-20
  • maxJobsPerWorld: Maximum number of concurrent breaking tasks in each world. 1-256
  • maxBreaksPerSecond: Max log/leaf blocks to break per second, per tree. 1 - 2560
  • tickBudget: Max percentage of each server tick that can be used by TDNF in each world. 1 - 5
  • maxFallingBlocks: Max number of active falling block entities. 1 - 64
  • jobTimeoutSeconds: Tree cutting jobs will be abandoned if they take longer than this number of seconds. Use larger values if breaking speed is slow. 20-1800

Caution

If the mod is configured to combine item stacks and the server saves the world and exits before breaking is complete, you may not get all of your drops from a tree that is in the process of breaking. You can turn this feature off so that items always drop immediately, but that will generate more lag. Fortunately, wood is cheap.

Project description from CurseForge.

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Trees Do Not Float by Minecraft version and loader

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Looking for an older file? The official CurseForge project page is in Resources.